Foundation Game Design with ActionScript 3.0 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024


Foundation Game Design with ActionScript 3.0

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Rex van der Spuy 作者
friendsofED
譯者
2012-1-11 出版日期
680 頁數
USD 44.99 價格
Paperback
叢書系列
9781430239932 圖書編碼

Foundation Game Design with ActionScript 3.0 在線電子書 圖書標籤: Programming  Flash  軟件開發  編程  遊戲編程  as3  Game  Design   


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Foundation Game Design with ActionScript 3.0 在線電子書 epub 下載 mobi 下載 pdf 下載 txt 下載 2024

Foundation Game Design with ActionScript 3.0 在線電子書 epub 下載 pdf 下載 mobi 下載 txt 下載 2024

Foundation Game Design with ActionScript 3.0 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024



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Foundation Game Design with ActionScript 3.0 在線電子書 著者簡介


Foundation Game Design with ActionScript 3.0 在線電子書 著者簡介


Foundation Game Design with ActionScript 3.0 在線電子書 pdf 下載 txt下載 epub 下載 mobi 在線電子書下載

Foundation Game Design with ActionScript 3.0 在線電子書 圖書描述

In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use. We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you've minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies--to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. Foundation Game Design with ActionScript 3.0 is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you. * Focused and friendly introduction to designing games with Flash and ActionScript * Detailed case studies of Flash games * Essential techniques for building games, with each chapter gently building on the skills of preceding chapters * Modern best practices and new content on ActionScript 3.0 * Also covers asset creation in Photoshop and Illustrator What you'll learn * How to build interactive movies and objects with Flash * A thorough grounding in ActionScript 3.0 and good programming practices, with minimal prior programming experience required * How to build interactive storybooks, space-shooter, adventure and drag-and-drop games * To master collision detection, enemy AI systems, player control, managing game data, basic physics and trigonometry * To make use of design patterns and object-oriented programming techniques to build robust games * Strategies for making games fun to play and easy to build Who this book is for This book is for a non-technical, creative person who wants to learn the art of video game design, but has no idea where to start or where to look for help. It is a lucid, friendly and step-by-step guide though all the technical and creative issues involved in game design with Flash and ActionScript. The book treats programming as a creative artistic tool, and will help anyone who may be afraid of programming come to love the subject as much as the author does. The techniques in the book are comprehensive enough to form the basis of career as a game designer, and form a solid foundation for continued study of programming and ActionScript. This book is the missing link that will guide and inspire any curious and creative person turn a good game idea into a reality. Table of Contents * Programming Foundations: How to Make a Video Game * Making Objects * Programming Objects * Controlling Movie Clip Objects * Decision Making * Controlling a Player Character * Bumping into Things * Object-Oriented Game Design * Platform Game: Physics and Data Management * Advanced Object and Character Control * Using Flash Professional

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