JeffKelley is an iOS developer for Detroit Labs in Detroit, MI. He graduated fromthe University of Michigan with a degree in Philosophy, working as a Macdeveloper for the University while in school. Jeff has been programming for iOSsince it was called “iPhone OS,” and is a regular speaker at CocoaHeads AnnArbor and local conferences.
The Cocoa Touch frameworks and APIs are powerful tools for creating native iOS apps, and they're free with Xcode, Apple's development environment. If you've already gotten your feet wet with Objective-C, and you're ready to learn more about iOS development, then Learn Cocoa Touch for iOS is the book for you.
You'll learn on the job - building cool apps as you read through the book that will teach you what you need to know to use Cocoa Touch and prepare you for creating your own apps.
Learn Cocoa Touch for iOS shows you how to use frameworks like MapKit, Twitter, and MediaPlayer. You'll also learn about hardware APIs so you can get the most out of your accelerometer, camera, and more. You'll even learn about more advanced features like Grand Central Dispatch.
Along the way, you'll be building these real-world apps:
A home inventory management system
A live-updating Twitter client
A photo browser with an animated slideshow
If you're ready for the next step toward becoming a Cocoa Touch master, this is the book for you.
What you’ll learn
Get up and running with Xcode and Apple’s other development tools
Discover the Objective-C language and when to use the underlying C language
Use the Model-View-Controller (MVC) paradigm to create well-designed apps
Implement network services in your apps
Animate screen components with UIKit animations
Get awesome performance with multithreaded code
Who this book is for
Novice or intermediate programmers who want to create engaging iOS applications and get in-depth coverage of Cocoa Touch.
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