Introduction
Foreword
About the Author
Core MFC
The MFC Architecture
A Brief History of MFC
The MFC Class Hierarchy
CObject
CCmdTarget
CWinThread
CWinApp
CWnd
CFrameWnd
CView
CDocument
Summary
MFC Dialogs, Controls, and Data Interaction
Creating an Application
Starting and Using MFC AppWizard
The AppWizard-Generated Code
Modifying the Application
Adding Dialog Controls
Adding Initialization
Using Dialog Controls
ToolTips
Enabling ToolTips
Displaying Text
Dialog Data Exchange
Standard DDX
UpdateData
Using Standard Dialog Boxes
File Open/Save
Color Selector
Font Selector
Print Dialog
Summary
The Windows Common Controls
Initializing and Using the Common Controls
Notifications for Windows Common Controls
The Notification Message Structure
Overview of the Notification Process
A Better Notification Handling Scheme
Specifying Notification Ranges with ON_NOTIFY_RANGE
Hot Key Controls: Class CHotKeyCtrl
CHotKeyCtrl Class Methods
Creating and Initializing a CHotKeyCtrl Object
Using a Hot Key Control
Spin Controls: Class CSpinButtonCtrl
Spin Control Styles
CSpinButtonCtrl Messages
CSpinButtonCtrl Class Methods
Creating and Initializing a Spin Control
Sample Program: SPIN1
Slider Controls: Class CSliderCtrl
Slider Control Styles
CSliderCtrl Messages
CSliderCtrl Class Methods
Creating and Initializing a Slider Control
Sample Program: Slider Controls (SLIDER1)
Sample Program: SLIDER1
Progress Bar Controls: Class CProgressCtrl
CProgressCtrl Class Methods
Creating and Initializing a CProgressCtrl Object
Using a Progress Control
Image Lists: Class CImageList
CImageList Class Methods
Creating and Initializing a CImageList Control
List View Controls: Class CListCtrl
List View Control Styles
Image Lists and the List View Control
List View Items and Subitems
List View Notification Messages
Creating and Initializing a CListCtrl Object
Using the List View Control
Tree View Controls: Class CTreeCtrl
Tree View Control Styles
Tree View Notification Messages
CTreeCtrl Class Methods
Creating and Initializing a Tree View Control
Using a CTreeCtrl Object
Sample Program: TREELIST.EXE
Tab Controls: Class CTabCtrl
Tab Control Styles
Tab Control Notification Messages
CTabCtrl Class Methods
The Tab Item Structure (TC_ITEM)
Creating and Initializing a Tab Control
Using a Tab Control
Animate Controls: Class CAnimateCtrl
Animate Control Styles
Animate Control Notification Messages
CAnimateCtrl Class Methods
Creating and Initializing an Animate Control
Using an Animate Control
Rich Edit Controls: Class CRichEditCtrl
Rich Edit Control Window Styles
The Character Format Structure (CHARFORMAT)
The Paragraph Format Structure (PARAFORMAT)
CRichEditCtrl Class Methods
CRichEditCtrl Line-Related Methods
CRichEditCtrl Text-Selection Methods
CRichEditCtrl Formatting Methods
CRichEditCtrl Editing Methods
CRichEditCtrl Clipboard Methods
CRichEditCtrl General-Purpose Methods
Creating and Initializing a Rich Edit Control
Using a Rich Edit Control
Summary
Painting, Device Contexts, Bitmaps, and Fonts
Device Contexts
The Graphics Device Interface
MFC Wrapping
MFC Device Context Classes
The Base Class: CDC
Painting with Class CPaintDC
Managing Client Areas with Class CClientDC
Managing Frame Windows with Class CWindowDC
Windows Graphic Objects
Pens: Class CPen
Brushes: Class CBrush
Fonts: Class CFont
Bitmaps: Class CBitmap
Palettes: Class CPalette
Regions: Class CRgn
GDI Coordinate Systems
Logical Mapping Modes
Vector Graphics
Drawing Modes
Lines and Polylines
Rectangles
Regions
Polygons
Ellipses
Bezier Curves
Fonts and Text
Font Characteristics
The TEXTMETRIC Structure
The LOGFONT Structure
Font Creation
Drawing Text
Sample Program: Vector Graphics and Text Methods (VECTEXT1.EXE)
Raster Graphics
Named Raster Operations (ROPs)
Bitmaps
Device-Dependent Bitmaps
Device-Independent Bitmaps (DIBs)
The CBitmap Class
Transferring and Contorting Bitmaps
Bitmap Resources
Tacking Resources onto an Executable File
Getting Image Resources out of an Executable File
Sample Program: Exploring Bitmap Resources (BITMAP1)
Summary
Custom Control Development
Window Classes Versus C++ Classes
A Validating Edit Control
The Clock Static Control
Control Metrics
Painting the Face
Locating the Hands
Painting the Hands
Setting the Time
Pitfalls of Subclassing Standard Controls
The Hyperlink Control
Implementation Strategy
Font Processing
Painting the Window
Controlling the Cursor
Mouse Input
Keyboard Input
Launching the Link
Advanced Custom Control Topics
Subclassing Limitations
Notifications
Using the Resource Editor with Custom Classes
Summary
The MFC Application Object, Message Routing, and Idle Processing
The MFC Application Object
CWinApp and Application Lifetime
The CWinApp Data Members
The CWinApp Member Functions
Application-Specific Initialization
Functionality in InitInstance
OLE Container Support
3D Look for Windows NT 3.5x
Registry Usage
Most Recently Used Files List
SDI and MDI Document/View
Main Frame Window Creation
Automation Support
Rich Edit Control Support
Command-Line Handling
Message Routing, Message Maps, and Message Categories
Message Routing
PreTranslateMessage
Message Maps
Idle Processing
OnIdle
Idle Processing for Dialogs
The Splash Screen Component
Summary
Documents, Views, and Applications That Use Them
The Document/View Architecture
Documents, Frames, and Views
Document Templates
Creating New Documents
Opening New Files
Single Versus Multiple Document Templates
Views
The CView Class
The CScrollView Class
The CFormView Class
The Database View Classes
The Control Views
Changing Views in an SDI
Using the MDI
Summary
Extending the User Interface
Responding to the User
Keyboard Messaging
Handling Keyboard Messages
Mouse Messaging
Handling Mouse Messages
User Interfaces and AppWizard
Extending Menus
Obtaining Menus and Pop-up Menus
Adding Menu Items
Using Floating Pop-up Menus
Putting Control Bars to Use
Using Toolbars and Rebars
Using Status Bars
Showing and Hiding Control Bars
Supporting ToolTips
Updating the User Interface
Property Sheets and Wizards
MFC's Support for Property Sheets and Wizards
Creating a Simple Wizard
Splitting a View
Summary
Printing
Printing Fundamentals
Printing with MFC
Printing in the View
The PrintInfo Object
Printing Menu Commands
Printing and GDI Mapping Modes
WYSIWYG Printing
Application Resources
The Application Class
The View Class
Pagination
Printing with a Known Page Count
Printing with an Unknown Page Count
Printing Page Numbers
Stopping and Aborting Print Jobs
Halting a Print Job in OnPrepareDC()
Halting a Print Job in OnPrint()
Summary
MFC and COM Programming
COM
A Little History
Interfaces, Objects, and Methods
Some Terminology
A Real-World View
The IUnknown Interface
Servers, Clients, and Classes
The COM Runtime Environment
Defining the Class Factory
How Are COM Objects Reused?
Marshaling and Threading
Marshaling
Threading
COM, OLE, and Automation
IDispatch
Automation Servers, Objects, and Controllers
Supporting Both IDispatch and IUnknown
Persisting COM Data
Structured Storage
Identifying COM Data (Monikers)
Transferring Data
Uniform Data Transfer
Connectable Objects
DCOM
Object Creation
Invoking Methods
Security Issues
Some Important Information
BSTR
SAFEARRAY
HRESULT
VARIANT
Further Reading
Summary
COM and MFC
Understanding the Afx Global Functions
Application Lifetime Control
Client Control Management
Connection Point Management
Control Registration
Exceptions
Initialization
Licensing
Type Information
Reviewing the OLE Macros
Class Factories
Client/Container Common Commands
Control Property Persistence
Dialog Data Exchange
Dispatch Maps
Event Maps
Property Page Data Mapping
Property Pages
Type Library Access
MFC and the OLE Class Categories
Active Document
Automation
Common Dialogs for OLE
Container
Control
Drag and Drop (Universal Data Transfer)
Document Servers
Support
Summary
MFC OLE Servers
Document Servers
Server Types
Full Server
Active Document
Container/Server
Mini-Server
Document Server Design
OLE Documents
Active Documents
Building an Active Document Server
Persistence
Rendering the View
Automation Servers
IDispatch
GetIDsOfNames
GetTypeInfo
GetTypeInfoCount
Invoke
IDispatch-Derived Interface in ODL
Calling Methods Through IDispatch
GetIDsOfNames
Type Information Methods
Invoke
Dispinterfaces Differ from Interfaces
Calling Methods Through IDispatch
Dual Interfaces
The Variant
An Automation Server Using MFC
Server Type
Declaring and Defining Additional Dispinterfaces
Adding Methods and Properties
Summary
MFC OLE Clients
IDispatch and Its Place in Automation
Interface Definition for Automation Servers
IDL and ATL
ODL and MFC
Dual Interfaces
MFC and Automation
Controller
Connecting to a Server
Server Review
Building a Controller
Using COleDispatchDriver
Using #import
Remote Automation
Summary
MFC ActiveX Controls
Development Strategy
MFC
ATL
MFC and ATL
Control Development
Two Faces of a Control
Runtime
Design Time
Subclassing a Control
MFC
ATL
Component Categories
ICatRegister
ICatInformation
Methods, Properties, and Events
Properties
Methods
Events
Property Pages
Property Pages in ATL
Property Pages in MFC
Component Registration
Registration Scripts
Registration and Controls
COM Object Subkeys
Building an MFC Control
Interface Definition
A Quick ATL Port
Summary
MFC ActiveX Control Containers
Active Document Container
Storage
Site Objects
In-Place Activation
Document Extensions
Building the Simplest Active Document Container
OLE Controls
Adding Containment to an Existing Project
ActiveX Container
Control Containment and Events
Summary
Using MFC and ATL
What Is ATL and Why Is It Important for Programming in MFC?
Helpful ATL COM Support for MFC Applications
COM Pointers the Smart Way
Other ATL COM Support
Advanced ATL Support for MFC Applications
Begin with Your MFC Application
Add the Required ATL Support
Summary
Scripting Your MFC Application
Scripting Basics
Scripting Interfaces
Dual Interfaces
Object Models
Implementing a Scripted Application
Object Implementation
Summary
MFC Database Programming
MFC Database Processing
Relational Database Concepts
Tables
Columns
Records
Cursors
Transactions
Storing and Retrieving Data
SELECT
INSERT
DELETE
UPDATE
Database Communication Mechanisms
ODBC
DAO
Which Methodology Should I Use?
ODBC/MFC
CDatabase
CRecordset
DAO
CDaoWorkspace
CDaoDatabase
CDaoRecordset
CDaoTableDef
CDaoQueryDef
Summary
Advanced Database Support
The COM Approach
OLE DB
ADO
Which One Should I Use?
OLE DB Consumers Using the ATL Wrapper Classes
CDataSource
CSession
Accessors
Rowsets
Accessing Datasource Data
Using the ADO C++ Interfaces
ADOConnection
ADORecordset
ADOCommand
ADOField
ADOProperty
ADOParameter
ADOError
Summary
MFC Utility Classes
Strings and Collections
Strings and String Classes
Inside the CString Class
Practical CString Usage
CString Summary
Collections
Inside Collection Classes
Templated Collections
The UNL_MultiEd Application
Overview
An STL Approach
Summary
File I/O and MFC
The CFile Class
Processing Files with CFile
Inside the CFile Class
The CStdioFile Class
The CMemFile Class
The CSharedFile Class
The CFileDialog Class
The User-Defined CFileDialog Class
Practical Usage of CFile and CFileDialog
Opening a File
Reading Data from a File
A Classical Approach
What Are Streams?
Summary
Exceptions
What Are They Good For?
Types of Exceptions
Structured Exception Handlers
Nesting of Structured Exception Handlers
Raising Structured Exceptions
Cleaning Up After an Exception
C++ Exceptions
Defining a C++ Exception Class
MFC Exceptions
MFC CException-Derived Classes
CMemoryException
CNotSupportedException
CArchiveException
CFileException
CResourceException
COleException
CDbException
COleDispatchException
CUserException
CDaoException
CInternetException
Deriving Your Own MFC-Compliant Exception Objects
Deleting Exceptions
Using MFC Exception Macros
Mixing Exceptions
Summary
MFC and the Web
MFC and DHTML
DHTML, MSIE, and the Internet
Using the Internet Explorer Web ActiveX Control
Internet Explorer ActiveX Control Basics
CHtmlView
CHtmlView and the Document/View Relationship
CHtmlView and COM
Using the Internet Explorer ActiveX Control in a Dialog Box
Using DHTML
The DHTML Object Model
The Document Object
Other DHTML Objects
Collection Objects
DHTML COM Interfaces
Obtaining the Document DHTML Interface
Obtaining the DHTML Collections Interfaces
Using the DHTML Interface
The DHTML Element Interface Methods
Document Navigation
Summary
CSocket Programming
How Do Network Communications Work?
Sockets, Ports, and Addresses
Winsock and MFC
Initializing the Winsock Environment
Creating a Socket
Making a Connection
Sending and Receiving Messages
Closing the Connection
Socket Events
Controlling Event Triggering
Detecting Errors
Getting Socket Information
Sockets and I/O Serialization
Building a Networked Application
Creating the Application Shell
Window Layout and Startup Functionality
Inheriting from the CAsyncSocket Class
Connecting the Application
Sending and Receiving
Ending the Connection
Summary
WinInet Programming
Web Application Protocols and WinInet
Hypertext Transfer Protocol
File Transfer Protocol
Gopher Protocol
WinInet API and MFC
Internet Session Basics
CInternetSession
CInternetFile
CInternetException
CInternetConnection
Building a Simple WinInet Application
Application-Level Functionality
HTTP Classes
FTP Classes
Gopher Classes
Building a Simple FTP Client
Summary
ISAPI Extensions
The Foundation
From There to Here
From GET to POST
Adding Some Form Elements
Change the Form
Change the Parse Map
Declare and Use the Handler Function
Add a Radio Button
Other Form Input Elements
Change the Form
Change the Parse Map
Change the Handler Function
Summary
MAPI and MFC
The Messaging Application Programming Interface
Client Applications
Two Higher-Level Alternatives: Simple MAPI and CMC
Simple MAPI
Common Messaging Calls
The MapiMessage Structure
The MapiFileDesc Structure
Limited MAPI Functionality in MFC
The CDocument Connection
Doing MAPI the MFC Way
The CDocument::OnFileSendMail() Method
Sample Program: MAPI1.EXE
Summary
TAPE and MFC
Overview
Assisted Telephony
Basic Telephony Service
Supplemental Telephony Service
Extended Telephony Service
History of TAPI
TAPI 1.3
TAPI 1.4
TAPI 1.5
TAPI 2
TAPI 2.1
TAPI 2.2
TAPI 3
Using Assisted Telephony
Using Basic Telephony
Configuring TAPI
Connecting with TAPI
Transmitting Data with TAPI
Disconnection with TAPI
Terminating a TAPI Session
Summary
MFC and Graphics Programming
MFC and OpenGL
What Is OpenGL?
Graphics Boot Camp
Core Terms and Key Concepts
The Basic Mathematics of Graphics Programming
OpenGL Boot Camp
OpenGL Datatypes
OpenGL Function Naming Conventions
OpenGL Render Function Scoping
The OpenGL Matrix Stack
The OpenGL Rendering Context
Minimal OpenGL Program and a Custom View
Creating Your Basic MFC Application
Adding the Custom OpenGL Base Class
Integrate the Custom View Class into Your Application
Build Your 3D Scene
Add the OpenGL Libraries to Your Project抯 Link List
2D and 3D Models
Basic Model Development
Model Transformations
Display Lists
Light
The Basics of Light in OpenGL
Types of Light
Object Material Properties
Texture Mapping
OpenGL Images and Windows Device-Independent Bitmaps
Applying Texture
Special Effects
Blending
Fog
Summary
MFC and DirectX
What Is DirectX?
DirectX in a Nutshell
DirectX Components
DirectX Basics
Differences in COM Programming Style and DirectX
DirectX Component Startup Sequence
DirectDraw Basics
Initializing DirectDraw
DirectDraw and Palettes
DirectDraw Surfaces
DirectDraw Page Flipping
DirectDraw from a Window
Using DirectDraw in Practice
Surfaces and Bitmaps
Windowed Rendering
Error Handling
DirectDraw Shutdown
Summary
Multimedia and MFC
Multimedia Fundamentals
The DirectX Media Player Control
Media Formats Supported by the Media Player Control
Inside the Media Player Control
The CMediaPlayer Class
Using the Media Player Control
Playing Sound
Working with Waves
Revisiting DirectSound
Using DirectSound to Play Sound Effects
Summary
Advanced MFC
Inside the Registry
Registry Usage
Configuration
Services Information
State
User Preferences
The Registry Structure
Programmatic Control of the Registry
The Registry API
The Registry Sample Application
The Registry Key Editor Dialog
Creating a New Key
Deleting a Key
Deleting a Name/Value Pair
A Word About Wrapping the Registry Functions
A Word About Installation
Summary
Writing and Using DLLs
Advantages of DLLs
Code Elimination
Modularity and Packaging
Extensibility
Inside an AFX DLL
Exporting Classes, Functions, and Data
The Big Deal About Exports
Mangled Names
Exporting Classes
What Goes Around, Comes Around
Exporting Explicit Functions
Exporting Data
Exporting MFC Data
Exporting the Destructor
Export Toolkit include Files
What to Export
Other DLL Issues
AfxLoadLibrary and AfxFreeLibrary
Designing for Extensibility and Reuse
Resource Location
Multiple Module Definition Files
Load Addresses and the Linker
Summary
Creating Custom Wizards
Property Sheets and Property Pages
The CPropertySheet and CPropertyPage Classes
The Wizard Walk and the Property Sheet Connection
Creating a Wizard
Setting the Wizard Mode
Enabling the Wizard Buttons
Displaying the Wizard
Wizard Notification Messages
Sample Program: Off to See the Wizard (WIZARD1.EXE)
Creating Wizard Page Dialog Template Resources
Create a Dialog Class for Each Dialog Resource
Exploring the Welcome Page: Class CIntroPage
Exploring the About You Page: Class CPage1
Updating Wizard Information for CPage2 and CPage3
Creating and Displaying the Wizard
Summary
Index
评分
评分
评分
评分
在我仔细研读《MFC Visual C++ 6 编程技术内幕》后,我发现书中对于 MFC 框架的理解,更侧重于“表面”的应用层面,而对“内在”的实现机制,却显得有些“轻描淡写”。例如,在讲解MFC 的自动化 (Automation) 和 OLE (Object Linking and Embedding) 支持时,书中介绍了 `COleObject`、`COleClientItem`、`COleServerItem` 等类,并描述了如何实现应用程序之间的文档链接和嵌入。然而,当我想了解 MFC 是如何实现 COM (Component Object Model) 接口的,以及 COM 对象在 MFC 中的具体生命周期管理时,书中并没有提供足够的细节。我曾期待书中能深入解析 MFC 是如何处理错误和异常的,例如 `RUNTIME_CLASS`、`DECLARE_DYNCREATE`、`IMPLEMENT_DYNCREATE` 等宏的深层含义,以及它们在 MFC 的RTTI 和对象创建过程中扮演的角色。书中对这些核心机制的解释,往往比较抽象,缺乏具体的代码示例或源码分析来支撑。另外,对于MFC 在多线程编程中的支持,如 `CWinThread` 的创建和管理,以及如何避免数据竞争和死锁,书中也只是泛泛而谈,未能提供实用的技巧或深入的原理讲解。我本以为会在这本书中看到关于 MFC 内部线程池的设计,或者它如何高效地管理和调度工作线程的。但这些关于 MFC 内部运作的“秘密”,在这本书中并未被揭示出来,让人感觉有些意犹未尽。
评分初次翻开《MFC Visual C++ 6 编程技术内幕》,我怀揣着对 MFC 深入理解的渴望,希望能在这本书中找到那些隐藏在表象之下的奥秘。然而,当我对书中的篇章进行初步的浏览和章节的深入阅读后,我发现这本书在某些方面的内容呈现,与我预期的“内幕”式深度探讨,存在着一定的差距。例如,在讲解消息映射机制时,书中花了大量篇幅去描述 C++ 6 的 MFC 库中消息处理的基本流程,包括 `ON_COMMAND`、`ON_MESSAGE` 等宏的应用,以及消息循环的运作原理。这些内容无疑是 MFC 编程的基石,对于初学者来说是必要的铺垫。然而,对于已经有过一定 MFC 编程经验,或者期望了解更深层次实现细节的我来说,这些内容似乎略显基础,并没有深入到消息泵的底层实现,或是消息分发的优化策略,亦或是消息处理函数调用栈的详细解析。书中更多的是以“是什么”和“怎么用”来引导,而非“为什么”和“如何做到更好”。这一点让我感到一丝遗憾,因为我期待的“内幕”更多地意味着对 MFC 框架设计理念、内存管理细节、性能瓶颈分析以及高级技巧的揭示,例如 MFC 如何管理大量的窗口对象,其内部数据结构是怎样的,又或是如何在复杂的 GUI 应用中实现高效的资源管理和线程同步。这些更具挑战性和启发性的内容,在书中似乎被一笔带过,或者只是浅尝辄止。我本以为会看到关于 MFC 内部类(如 `CWinThread`、`CDialog` 等)更细致的源码分析,或者对 MFC 提供的各种工具类(如 `CString`、`CObject` 等)的内存模型和性能特点进行深度剖析。然而,这些期望中的“内幕”并没有如我所愿地铺展开来。总而言之,虽然这本书提供了 MFC 编程的基础知识,对于想要入门 MFC 的新手来说可能具有一定的价值,但对于寻求更深层次理解和技术突破的读者而言,这本书的内容深度和广度,或许还有待提升,未能完全满足我对“技术内幕”的期待。
评分阅读《MFC Visual C++ 6 编程技术内幕》的过程中,我逐渐体会到作者在试图以一种更加宏观的视角来展现 MFC 的魅力,但这种宏观的呈现方式,在某些关键的细节之处,却显得有些模糊和不够清晰。书中关于MFC 应用程序框架的介绍,虽然力求全面,从 `CWinApp` 的初始化到应用程序的退出流程,都做了详细的描绘。但是,当我试图理解 MFC 是如何在高并发场景下保持稳定,或者它是如何巧妙地处理大量的窗口创建和销毁时,书中给出的答案却显得有些笼统。例如,在论述文档/视图架构时,书中清晰地讲解了 `CDocument` 和 `CView` 的职责分离,以及它们之间的通信机制。然而,对于在复杂的打印预览功能中,MFC 如何高效地渲染和管理大量的页面数据,或者是在多线程环境下,如何确保文档数据的同步访问,以避免数据损坏,书中并没有提供深入的解决方案或源码级别的解释。我更希望了解MFC 在内存分配和回收方面的具体策略,比如它如何管理动态分配的 MFC 对象,又或者它在处理大量小对象时,是否存在某种缓存机制来提升效率。书中对内存泄漏的检测和避免,也只是停留在常见的几个点上,并未深入到MFC 内部的内存管理机制,例如其对象的生命周期管理,以及 `CObject` 派生类的RTTI (Run-Time Type Information) 是如何实现的,又是如何被MFC 框架利用的。这些我原本认为会是“内幕”的一部分,却在这本书中并未得到充分的解答。我总觉得,这本书更像是在“介绍”MFC 的各种特性,而不是在“剖析”其核心机制。这种“看山是山,看山不是山”的感觉,让我对这本书的价值判断,产生了一些犹豫。它提供了一个框架,但这个框架内部的齿轮是如何咬合,又是如何精密运转的,书中并没有给出清晰的图纸。
评分我在阅读《MFC Visual C++ 6 编程技术内幕》的过程中,发现书中在介绍 MFC 的许多高级特性时,都倾向于“知其然,而不知其所以然”的模式,未能深入到技术的本质。例如,书中在讲解 MFC 对数据库的访问时,介绍了 DAO (Data Access Objects) 和 ODBC (Open Database Connectivity) 的使用,包括 `CDatabase`、`CRecordset` 等类的应用。然而,当我想要了解 MFC 是如何封装 ODBC API 的,或者在处理大数据集时,MFC 的内部机制是如何进行性能优化的,书中并未提供足够的信息。我曾期望书中能详细解析 MFC 的资源管理机制,例如它如何加载和管理位图、图标、字符串等资源,以及如何在应用程序的生命周期内高效地回收这些资源。书中对资源的描述,更多的是停留在如何通过资源编辑器和 MFC 类来访问它们,而缺乏对底层实现和优化策略的探讨。此外,对于 MFC 在多文档界面 (MDI) 应用中的管理,以及如何处理 MDI 子窗口的创建、销毁和切换,书中也只是进行了基础性的介绍,未能深入到 MDI 框架的内部运作细节。我本以为会在这本书中看到关于 MFC 消息泵的底层实现,或者它如何通过特定的算法来提高消息处理的效率。但这些关于 MFC 核心运作机制的“内幕”,在本书中并未得到深入的揭示。
评分从一个有一定 MFC 编程基础的读者的角度来看,《MFC Visual C++ 6 编程技术内幕》在描绘 MFC 编程的方方面面时,显得有些“浅尝辄止”,未能触及到我所期望的“内幕”深度。书中关于 MFC 的日志记录和调试技巧,例如如何使用 `TRACE` 宏,以及如何利用 Debug 版本的 MFC 库进行断点调试,都做了较为详细的介绍。然而,当我想要了解 MFC 是如何实现其内部日志系统的,或者在处理大量的日志信息时,MFC 的内部机制是如何进行高效管理的,书中并未提供深入的解答。我曾期望书中能详细解析 MFC 的 COM 接口自动化机制,例如如何实现 OLE Automation,以及 MFC 是如何通过 `IDispatch` 接口来暴露对象的。书中对 COM 的介绍,更多的是停留在应用程序级别的交互,而缺乏对 COM 对象模型和接口实现的深入探讨。此外,对于 MFC 如何在应用程序关闭时进行资源的释放,以及如何确保所有动态分配的对象都能得到妥善的清理,书中也未提供足够的信息。我本以为会在这本书中看到关于 MFC 内部消息队列的详细实现,或者它如何通过消息过滤和重定向来实现更灵活的消息处理。但这些关于 MFC 核心运作“内幕”的揭示,在本书中并未得到充分的展示。
评分《MFC Visual C++ 6 编程技术内幕》在试图展现 MFC 的强大功能时,却在一些关键的技术细节上,显得不够“给力”,未能满足我对于“内幕”的深入探索。书中关于 MFC 对网络编程的支持,例如 `CSocket` 类和 `CAsyncSocket` 类的使用,以及如何实现客户端和服务器端的通信,都做了较为详细的介绍。然而,当我想要了解 MFC 是如何封装 Winsock API 的,或者在处理高并发网络连接时,MFC 的内部机制是如何进行优化的,书中并未提供深入的解答。我曾期望书中能详细阐述 MFC 的文档/视图模型是如何在内存中组织的,以及 `CWnd` 类是如何管理其子窗口列表的。书中对文档/视图的描述,更多的是一种架构层面的介绍,而缺乏对数据结构和内存布局的深入剖析。此外,对于 MFC 如何处理大量的窗口消息,以及如何优化消息分发效率,书中也只是简单提及,未能深入到消息队列的实现细节、消息优先级机制等方面。我本以为会在这本书中看到关于 MFC 内部对象池的实现,或者它如何通过某种机制来减少动态内存分配的开销。但这些关于 MFC 优化策略的“内幕”,在本书中并未得到充分的揭示,让我觉得这本书的深度还有待商榷。
评分以我个人的经验来看,《MFC Visual C++ 6 编程技术内幕》在处理一些 MFC 特有的技术难点时,显得有些“避重就轻”,未能真正触及问题的核心。例如,在讲解窗口创建和控件管理的部分,书中详细介绍了 `Create` 函数的使用,以及如何通过 `DDX/DDV` 实现数据交换。然而,当我遇到一些复杂的自定义控件绘制问题,或者需要深入理解窗口消息在不同控件之间传递的优先级和机制时,这本书提供的解答却显得浅显。书中对 GDI (Graphics Device Interface) 的利用,也仅仅停留在基本的绘图操作,如 `CPaintDC` 的使用,以及 `CDC` 对象提供的线条、矩形绘制函数。而对于如何利用 GDI+ 进行更高级的图形绘制,或者如何在 MFC 中实现高效的双缓冲绘图以避免闪烁,书中几乎没有涉及。我曾期待书中能详细阐述 MFC 的消息处理机制是如何在底层实现的,例如 `AfxWndProc` 函数的详细作用,以及它如何解析和分发窗口消息。书中对消息循环的描述,更多的是一种概念性的解释,而缺乏对消息队列的具体结构、消息处理的调度算法等方面的深入探讨。此外,对于 MFC 如何在不同的 Windows 版本下保持兼容性,以及在一些性能敏感的场景下,MFC 的内部实现是如何被优化以达到最佳效果,书中也未提供充分的解答。我本以为能在这本书中看到一些关于 MFC 控件重绘机制的底层分析,或者理解 MFC 是如何管理和回收大量控件实例的内存的。但这些期望中的“内幕”,在本书中并未得到体现,让人感到有些失望。
评分《MFC Visual C++ 6 编程技术内幕》在试图解析 MFC 的底层运作原理时,却在一些核心的技术环节上,显得“力有未逮”,未能完全满足我对于“内幕”的求知欲。书中关于 MFC 的多线程同步机制,例如 `CCriticalSection`、`CMutex`、`CEvent` 等同步对象的应用,都做了详细的介绍。然而,当我想要了解 MFC 是如何封装 Windows 线程同步 API 的,或者在处理复杂的并发场景时,MFC 的内部机制是如何进行优化以避免死锁和数据竞争的,书中并未提供深入的解答。我曾期望书中能详细解析 MFC 的进程间通信 (IPC) 机制,例如如何使用命名管道、内存映射文件等技术来实现不同进程之间的数据交换,以及 MFC 在这方面的具体封装和应用。书中对 IPC 的介绍,更多的是停留在 API 的层面,而缺乏对 MFC 内部如何实现和管理这些 IPC 通道的深入分析。此外,对于 MFC 如何在启动和退出时进行系统资源的分配和回收,以及如何确保应用程序在异常情况下也能得到妥善处理,书中也未提供足够的信息。我本以为会在这本书中看到关于 MFC 内部组件注册表机制的实现,或者它如何通过动态链接库 (DLL) 来实现模块化开发。但这些关于 MFC 内部机制“内幕”的揭示,在本书中并未得到充分的体现。
评分当我深入阅读《MFC Visual C++ 6 编程技术内幕》时,我发现书中对于 MFC 内部机制的阐述,有时显得过于“一带而过”,未能深入挖掘关键的技术细节。例如,在讲解 MFC 的异常处理机制时,书中介绍了 `TRY`/`CATCH`/`END_CATCH` 宏的使用,以及如何定义和抛出自定义异常。然而,当我想要了解 MFC 的异常处理机制是如何与 C++ 的异常处理机制结合的,或者在处理大量异常时,MFC 的内部机制是如何进行性能优化的,书中并未提供足够的信息。我曾期望书中能详细解析 MFC 的消息钩子 (Hook) 机制,例如如何使用 `SetWindowsHookEx` 函数来拦截和处理系统消息,以及 MFC 在全局和局部钩子方面的具体应用。书中对钩子的介绍,更多的是停留在 API 的层面,而缺乏对 MFC 内部如何封装和管理钩子的深入分析。此外,对于 MFC 如何在启动和退出时进行资源清理,以及如何确保应用程序的稳定关闭,书中也未提供足够的信息。我本以为会在这本书中看到关于 MFC 内部全局对象的生命周期管理,或者它如何通过注册表来持久化应用程序的设置。但这些关于 MFC 内部管理“内幕”的揭示,在本书中并未得到充分的展现。
评分《MFC Visual C++ 6 编程技术内幕》在尝试揭示 MFC 的编程奥秘时,却在一些至关重要的技术环节上,显得“差强人意”,未能完全满足我对“内幕”的期待。书中关于 MFC 的国际化支持,例如如何使用 Unicode 字符集,以及如何处理不同语言的字符串资源,都做了较为全面的介绍。然而,当我想要了解 MFC 是如何处理不同字符集编码的,或者在国际化应用中,MFC 的内部机制是如何进行文本渲染和布局优化的,书中并未提供深入的解答。我曾期望书中能详细解析 MFC 的快捷键和命令路由机制,例如 `ON_COMMAND`、`ON_UPDATE_COMMAND_UI` 等消息映射的底层原理,以及 MFC 如何将用户的命令映射到相应的处理函数。书中对命令路由的描述,更多的是一种流程性的介绍,而缺乏对消息分发算法和优先级机制的深入探讨。此外,对于 MFC 如何在内存中管理大量的动态创建的控件,以及如何高效地回收这些控件所占用的内存,书中也未提供足够的信息。我本以为会在这本书中看到关于 MFC 内部内存池的设计,或者它如何通过智能指针等技术来简化内存管理。但这些关于 MFC 内存管理“内幕”的揭示,在本书中并未得到充分体现。
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