Consistent, high-quality coding standards improve software quality, reduce time-to-market, promote teamwork, eliminate time wasted on inconsequential matters, and simplify maintenance. Now, two of the world's most respected C++ experts distill the rich collective experience of the global C++ community into a set of coding standards that every developer and development team can understand and use as a basis for their own coding standards. The authors cover virtually every facet of C++ programming: design and coding style, functions, operators, class design, inheritance, construction/destruction, copying, assignment, namespaces, modules, templates, genericity, exceptions, STL containers and algorithms, and more. Each standard is described concisely, with practical examples. From type definition to error handling, this book presents C++ best practices, including some that have only recently been identified and standardized-techniques you may not know even if you've used C++ for years. Along the way, you'll find answers to questions like * What's worth standardizing--and what isn't? * What are the best ways to code for scalability?* What are the elements of a rational error handling policy? * How (and why) do you avoid unnecessary initialization, cyclic, and definitional dependencies?* When (and how) should you use static and dynamic polymorphism together?* How do you practice "safe" overriding?* When should you provide a no-fail swap? * Why and how should you prevent exceptions from propagating across module boundaries?* Why shouldn't you write namespace declarations or directives in a header file?* Why should you use STL vector and string instead of arrays?* How do you choose the right STL search or sort algorithm?* What rules should you follow to ensure type-safe code? Whether you're working alone or with others, C++ Coding Standards will help you write cleaner code--and write it faster, with fewer hassles and less frustration.
Herb Sutter,ISO C++标准委员会主席,C++ Users Journal杂志特邀编辑和专栏作家;他目前在微软公司领导NET环境下C++浯言扩展的设计工作除本书外.他还撰写了三本广受赞誉的图书:Exceptional C++ Style、Exceptional C++和More Exceptional C++。 .
Andrei Alexandrescu,世界顶级的C++专家.“C++ Users Journal杂志的专栏作家,他的Modem C++ Design—书曾荣获2001年最佳C++图朽称号.书中所开发的Loki已经成为最负盛名的C++程序库之一。
名字起的很有吸引力,其实内容很多章节讲的东西,都是<<effective c++>>里面的,我不知道原版书的文采怎么样?所以我不好妄加评论,但这本中文版的译者的翻译水平,我真的不敢苟同,翻译的僵硬,晦涩,缺乏灵活性,估计就是逐字翻译的,唉,浪费了我几十块钱,买了一本多余的书!
评分光买了书,唉没时间看书啊!我电脑Z差啊,学得头都大了啊!还好,室友告诉我上猎豹网校,看那个视频课程学。嘿嘿,这是个简单容易的办法!这下不再担心买了书,束之高阁了!
评分光买了书,唉没时间看书啊!我电脑Z差啊,学得头都大了啊!还好,室友告诉我上猎豹网校,看那个视频课程学。嘿嘿,这是个简单容易的办法!这下不再担心买了书,束之高阁了!
评分其实我想看个实践,别人的方法。 副标题叫Best Practices,但是Practice很少。 这本书的内容都缺少实践,站着说话不腰疼,对于我这样的菜鸟感觉是这样的。 比如这条,比如有个巨类: CHugeClass { function0(); function1(); function2(); function3(); .... f...
评分本评论转自我的Blog 转载必须包含本声明、保持本文完整。并以超链形式注明作者编程随想和本文原始地址: http://program-think.blogspot.com/2009/01/cxx-coding-standards-101-rules.html 全书的101个条款分布在如下的12部分中,下面来挨个介绍一下。 1、组织与策略 这部分...
脱离入门必备 之一
评分水平不够,examples的论证太弱又不想去满地翻quotation,结果就是不少观点都不明所以。
评分十分受用
评分前言中说到,面向对象的本质不是继承或者多态,而是封装和抽象。这一句话就顶过其他很多书的全部内容。
评分遵从KISS原则:Correct is better than fast.Simple is better than complex. Clear is better than cute. Safe is better than insurance.还有一些design principle 比如single responsibility,least surprise,open/close balabala 一边写一边悟吧。。
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