Dungeons and Dreamers

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出版者:McGraw-Hill Osborne Media
作者:Brad King
出品人:
页数:273
译者:
出版时间:2003-08-19
价格:USD 24.99
装帧:Hardcover
isbn号码:9780072228885
丛书系列:
图书标签:
  • 奇幻
  • 推荐
  • ludixlab
  • 奇幻
  • 冒险
  • 地牢
  • 梦想
  • 角色扮演
  • 剑与魔法
  • 成长
  • 友情
  • 史诗
  • 想象力
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具体描述

THE SYNOPSIS

Dungeons & Dreamers: The Rise of Computer Gaming Culture From Geek to Chic, just like the title suggests, chronicles the rise of the computer gaming culture from the early seventies through the present.

Computer gaming reaches back to Dungeons & Dragons, the popular paper game that let storytellers lead their charges through mystical worlds where the only limitation was imagination. Millions would play the game, but it would particularly resonate with a group of kids who were in the midst of discovering the birth of home computers.

The story follows Richard Garriott, the developer of the first commercially successful online role-playing game Ultima Online. Garriott, then an awkward teenager in 1978, lived a fantastic life. His father Owen was an astronaut who was always bring home strange sci-fi toys from NASA. His mother Helen was an artist, who was creating larger-than-life art projects.

A newbie to computer programming, Richard began trying to re-create the D&D games on his computer, creating worlds and adventures that would capture the spirit of the groups playing in his house.It was a task that thousands around the world were also starting. The next twenty-five yearswould see an explosion of online gaming through college networks and online services. People from around the world would find each other online, oftentimes meeting nightly to play, chat, and pass time.

Very quickly, online gaming became less about killing dragons and more about finding a community where you fit in. The types of games were, for the most part, still grounded in fantasy and science-fiction.

By the late 90s, sports, war simulations, and relatiohship games found their place. Millions of people were logging onto their computers, making friends, and playing. But, always at the heart of computer gaming, there has been the Richard Garriott types. The people who wanted to create worlds -- any kind of world -- where people could gather and play.

This is the story of those gamers.

THE GENESIS

The book, though, evolved from a rather lengthy night of drinking at the 21st Amendment, a bar in San Francisco's Multimedia Gulch. Both John and I had spent the better part of three years writing about the clash of digital entertainment and mainstream culture (think Napster). That story had grown weary. We were looking for a new angle, a new story that hadn't been told.

Using a bar napkin and Jameson's Irish Whiskey, we sketched out what would become the very broad framework for the book. It was rough. The chapter outlines had heads that read: "Richard Garriott, he seems cool. We should learn more about him." As we left, though, we were ready to quit our jobs (only one of us did that), and start writing (we both did that.)

Oddly enough, within three weeks of working on a proposal, we received a call from an editor at Osborne/McGraw-Hill, pitching us on the idea of writing a book about violence in video games. Serendipity. Thankfully, after a few meetings, we all agreed that the story of game culture was bigger, and maybe more misunderstood. The topic just lent itself to a big story.

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我对这本书的印象是“宏大叙事下的个体悲歌”。它的背景设定无疑是史诗级的,涉及王国兴衰、神祇干预,但最打动我的,却是那些活生生的小人物的命运。比如,书中描绘的那个总是被时代洪流裹挟的前线士兵,他的恐惧、他的渴望、他为了家人做出的每一个艰难抉择,都让人感同身受。作者没有把焦点放在那些呼风唤雨的大人物身上,而是通过侧面视角,展现了战争和变革对普通民众造成的不可逆转的创伤。我甚至为书中的一些配角感到心痛,他们短暂的出现,却留下了深刻的印记,仿佛作者故意要在宏大的画卷上,点缀上几滴浓墨重彩的泪滴。这种处理手法非常高明,它让读者在为整个世界的走向揪心之余,更对个体生命的脆弱和坚韧有了更深的理解。这本书,与其说是奇幻小说,不如说是一部关于人性的深刻寓言。

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这本书的构思简直是天马行空,我本来以为它会是那种老套的奇幻冒险故事,结果读进去才发现,作者构建了一个远超我想象的世界观。里面的设定,比如那些神秘的符文魔法和古老的种族冲突,都处理得非常细腻。举个例子,书中对“梦境维度”的描绘,那种既熟悉又陌生的感觉,让人脊背发凉,但又忍不住想一探究竟。角色塑造也特别到位,主角的成长弧线非常真实,他不是那种天生的英雄,而是在不断的试错和挣扎中才找到了自己的道路。尤其是他与导师之间的那段亦师亦友的复杂关系,写得入木三分,那种互相扶持又互相挑战的张力,让整个故事的层次感瞬间提升。我最欣赏的是,作者并没有简单地把正邪对立摆在台面上,很多时候,所谓的“恶”也只是出于一种不同的生存哲学,这种灰色地带的探讨,让这本书的思想深度远超同类作品。读完之后,我感觉自己好像真的去那个世界走了一遭,那种史诗般的氛围久久不能散去。

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读完这本,我最大的感受是“不确定性”的美感。很多奇幻作品的结局往往是清晰明了的,好人战胜坏人,世界恢复和平。但这本却不然。它不断地挑战读者的既有认知,每一次以为找到了真相,马上就会有新的谜团出现。角色们所做的每一个“正确”的选择,似乎都在通往一个更复杂的未来。这种叙事上的张力,让阅读体验充满了新鲜感,你永远无法预测下一页会发生什么。更妙的是,作者在处理超自然元素时,也保持了一种克制和神秘感,很多强大的力量和古老的秘密,始终笼罩在一层薄雾之中,你只能窥见其冰山一角,而无法完全掌握。这种“留白”的处理,极大地激发了读者的想象力,让我合上书后,依然在脑海中不断地构建着那些未被明说的情节线索。这才是真正高级的“悬念”,它不是故弄玄虚,而是对世界复杂性的忠实呈现。

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说实话,我一开始是被这本书的封面吸引的,那种略带忧郁的色调和隐晦的象征符号,预示着这不会是一本轻松的读物。而事实也证明了这一点,它的叙事节奏不像市面上那些快餐小说那样急促,而是慢条斯理地铺陈着每一个细节,就像一位技艺精湛的织工,耐心地下着每一根丝线。我特别喜欢作者那种对历史和文化的考据,虽然是虚构的世界,但你能感受到背后庞大的文化支撑。那些关于失落文明的传说、那些贯穿全文的预言,都让人忍不住停下来思考,作者究竟是如何将这些碎片巧妙地编织在一起的?而且,语言风格非常独特,带着一种古典的韵味,有些段落的描写,简直可以直接摘出来当作散文来欣赏。虽然阅读过程中需要全神贯注,因为信息量很大,但我非常享受这种被文字“浸泡”的感觉,它强迫你慢下来,去品味每一个精心挑选的词汇。这绝对是一部需要细细品味的文学作品,而不是用来消磨时间的消遣之物。

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这本书的节奏掌握堪称教科书级别。它不会让你从头到尾都处于一种紧张到窒息的状态,而是非常懂得张弛有度。在那些激烈的战斗和政治阴谋的高潮部分,描写得酣畅淋漓,动作场景的调度清晰明快,读起来酣畅淋漓,仿佛自己就在现场观战。然而,作者非常巧妙地在这些高压时刻之间,穿插了大量的宁静的、内省的片段。比如,主角在荒野中独自跋涉的内心独白,或者不同派系之间那些充满智慧交锋的谈判场景。这些慢节奏的描写,为整个故事提供了必要的呼吸空间,同时也深化了人物之间的关系和彼此的动机。正是这种动静结合、刚柔并济的叙事安排,让整本书的阅读体验非常流畅且耐人寻味。它既能满足你对刺激场面的渴望,又能提供足够的深度让你沉思,是我近年来读到的最具平衡性的作品之一。

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