This well-designed introduction to using the latest version of Rhino bridges the gap between theoretical and software-oriented approaches to computer modeling by providing a balanced presentation of theory, concepts, and hands-on tutorials. Beginning with an overview of the Rhinoceros 4 interface, the book progresses to explore wireframe models and the construction of curves. Coverage continues with an in-depth examination of surface modeling, taking readers step-by-step through surfaces construction using Rhino. Detailed discussions are then provided on solid modeling methods, rendering, engineering drawing, and outputting to various file formats. Coverage concludes with a set of projects aimed at the application of Rhino in real world design situations.
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