Dr. Cockburn was named in 2007 as one of "The All-Time Top 150 i-Technology Heroes". He is an internationally renowned project witchdoctor and IT strategist, a several-time winner of the Jolt & Productivity book awards. He is best known for describing Software development as a cooperative game, for co-authoring the Agile Development Manifesto, for defining Use Cases and for developing the Initial Response Technique massage form.
"Agile Software Development is a highly stimulating and rich book. The author has a deep background and gives us a tour de force of the emerging agile methods." -Tom Gilb The agile model of software development has taken the world by storm. Now, in Agile Software Development, Second Edition, one of agile's leading pioneers updates his Jolt Productivity award-winning book to reflect all that's been learned about agile development since its original introduction. Alistair Cockburn begins by updating his powerful model of software development as a "cooperative game of invention and communication." Among the new ideas he introduces: harnessing competition without damaging collaboration; learning lessons from lean manufacturing; and balancing strategies for communication. Cockburn also explains how the cooperative game is played in business and on engineering projects, not just software development Next, he systematically illuminates the agile model, shows how it has evolved, and answers the questions developers and project managers ask most often, including * Where does agile development fit in our organization? * How do we blend agile ideas with other ideas? * How do we extend agile ideas more broadly? Cockburn takes on crucial misconceptions that cause agile projects to fail. For example, you'll learn why encoding project management strategies into fixed processes can lead to ineffective strategy decisions and costly mistakes. You'll also find a thoughtful discussion of the controversial relationship between agile methods and user experience design. Cockburn turns to the practical challenges of constructing agile methodologies for your own teams. You'll learn how to tune and continuously reinvent your methodologies, and how to manage incomplete communication. This edition contains important new contributions on these and other topics: * Agile and CMMI * Introducing agile from the top down * Revisiting "custom contracts" * Creating change with "stickers" In addition, Cockburn updates his discussion of the Crystal methodologies, which utilize his "cooperative game" as their central metaphor. If you're new to agile development, this book will help you succeed the first time out. If you've used agile methods before, Cockburn's techniques will make you even more effective.
这里的敏捷是可以配置的! 向不同行业扩展的:lean,cmm,心理学等等 只要适应的就是最好的! 这是我看过关于敏捷最好的书。
評分不知道是翻译问题,还是书的内容的确比较高深,初翻时,感觉不是一般的晦涩。比如将“博弈”的概念用在软件开发上,让我着实迷惘了一阵子,这个概念一般还是用在兵法谋略上的。 本书提出的一个核心理念是:“软件开发是共同创建和沟通的过程”,因此本书的全部内容,都是基于...
評分不知道是翻译问题,还是书的内容的确比较高深,初翻时,感觉不是一般的晦涩。比如将“博弈”的概念用在软件开发上,让我着实迷惘了一阵子,这个概念一般还是用在兵法谋略上的。 本书提出的一个核心理念是:“软件开发是共同创建和沟通的过程”,因此本书的全部内容,都是基于...
評分不知道是翻译问题,还是书的内容的确比较高深,初翻时,感觉不是一般的晦涩。比如将“博弈”的概念用在软件开发上,让我着实迷惘了一阵子,这个概念一般还是用在兵法谋略上的。 本书提出的一个核心理念是:“软件开发是共同创建和沟通的过程”,因此本书的全部内容,都是基于...
評分不知道是翻译问题,还是书的内容的确比较高深,初翻时,感觉不是一般的晦涩。比如将“博弈”的概念用在软件开发上,让我着实迷惘了一阵子,这个概念一般还是用在兵法谋略上的。 本书提出的一个核心理念是:“软件开发是共同创建和沟通的过程”,因此本书的全部内容,都是基于...
敏捷的頂峰之作
评分敏捷的頂峰之作
评分敏捷的頂峰之作
评分方法論大全,不光是關於agile,還有更多 - 學習模式/思維方式/方法論/Crystal方法/敏捷混閤論
评分方法論大全,不光是關於agile,還有更多 - 學習模式/思維方式/方法論/Crystal方法/敏捷混閤論
本站所有內容均為互聯網搜索引擎提供的公開搜索信息,本站不存儲任何數據與內容,任何內容與數據均與本站無關,如有需要請聯繫相關搜索引擎包括但不限於百度,google,bing,sogou 等
© 2025 qciss.net All Rights Reserved. 小哈圖書下載中心 版权所有