WebGL Programming Guide

WebGL Programming Guide pdf epub mobi txt 电子书 下载 2025

出版者:
作者:Kouichi Matsuda
出品人:
页数:600
译者:
出版时间:2013
价格:0
装帧:
isbn号码:9780321902924
丛书系列:
图书标签:
  • WebGL
  • OpenGL
  • Graphics
  • 计算机科学
  • Programming
  • 程序设计
  • 游戏开发
  • 学习
  • WebGL
  • 图形学
  • JavaScript
  • 3D
  • 浏览器
  • OpenGL
  • Web开发
  • 计算机图形学
  • 游戏开发
  • 实时渲染
想要找书就要到 图书目录大全
立刻按 ctrl+D收藏本页
你会得到大惊喜!!

具体描述

This is the Rough Cut version of the printed book.

WebGL brings plugin-free 3D to the web, enabling you to create sophisticated interactive 3D graphics right inside web browsers – perfect for games, user interfaces, and information visualization. The WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D computer graphics, mathematics, or OpenGL.

You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. WebGL and 3D pioneers Dr. Kouichi and Dr. Rodger Lea offer easy-to-understand tutorials on every technology you’ll need, plus 100 sample programs, each demonstrating a specific WebGL topic.

You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as lighting, interacting with 3D objects, fogging, shadowing and working with 3D models generated by 3D authoring tools. This book won’t just teach you WebGL programming best practices: it will give you a library of code you can use to jumpstart your own WebGL projects.

作者简介

目录信息

Table of Contents
Contents
Chapter 1. An overview of WebGL
Advantages of WebGL
WebGL is derived from OpenGL
The Software Architecture of WebGL Applications
WebGL-enabled Browsers and Their Settings
Sample Programs and Related Links
Summary
Chapter 2. Your First Step with WebGL
What Is a Canvas?
The World’s Shortest WebGL Program: Clear Drawing Area
Draw a Point (1)
Draw a Point (2)
Draw a Point with a Mouse Click
Change the Point Color
Summary
Chapter 3. Drawing and Transforming Triangles
Drawing Multiple Points
Hello Triangle
Moving, Rotating and Scaling
Summary
Chapter 4. More Transformations and Basic Animation
Translate and then Rotate
Animation
Summary
Chapter 5. Using Colors and Texture Images
Passing other Types of Information to Vertex Shaders
Color Triangle (ColoredTriangle.js)
Pasting an Image onto a Rectangle
Pasting Multiple Textures to a Shape
Summary
Chapter 6. The OpenGL ES Shading Language (GLSL ES)
A recap of Basic Shader Programs
An overview of GLSL ES
Hello Shader!
Data (Numerical and Boolean Values)
Variables
GLSL ES is a Type Sensitive GLSL ES is a Type Sensitive Language
Basic Types
Vector Types and Matrix Types
Structures
Arrays
Samplers
Precedence of Operators
Conditional Control Flow and Iteration
Functions
Built-In Functions
Global Variables and Local Variables
Storage Qualifiers
Precision Qualifiers
Preprocessor Directives
Summary
Chapter 7. Towards the 3D World [This content is currently in development.]
Chapter 8. Lighting and Hierarchical Objects [This content is currently in development.]
Chapter 9. Advanced Techniques [This content is currently in development.]
Appendix A. No Need to Swap Buffers in WebGL [This content is currently in development.]
Appendix B. Built-in Functions of GLSL ES 1.0 [This content is currently in development.]
Appendix C. Projection Matrices [This content is currently in development.]
Appendix D. WebGL/OpenGL: left or right handed? [This content is currently in development.]
Appendix E. The Inverse Transpose Matrix [This content is currently in development.]
Appendix F. Loading Shader Programs from Disk [This content is currently in development.]
· · · · · · (收起)

读后感

评分

评分

评分

评分

评分

用户评价

评分

书写得很清楚,有时候甚至觉得有些啰嗦,但作者结合代码、配图讲解的风格很适合入门,而且基本上是增量式的。基本的主题都涵盖到了。书中有一些坐标计算的小错误。如果想深入一些应该看专业讲CG的书,本书更适合小白入门或者是已有OPENGL经验的人来快速上手用的。

评分

书写得很清楚,有时候甚至觉得有些啰嗦,但作者结合代码、配图讲解的风格很适合入门,而且基本上是增量式的。基本的主题都涵盖到了。书中有一些坐标计算的小错误。如果想深入一些应该看专业讲CG的书,本书更适合小白入门或者是已有OPENGL经验的人来快速上手用的。

评分

终于有一本专业的 WebGL 书了,但可能是期望太高了吧,翻了一遍感觉挺失望的,希望能多些中高级的内容

评分

太太太啰嗦了。图示挺多挺直观的,适合入门。

评分

超棒!

本站所有内容均为互联网搜索引擎提供的公开搜索信息,本站不存储任何数据与内容,任何内容与数据均与本站无关,如有需要请联系相关搜索引擎包括但不限于百度google,bing,sogou

© 2025 book.wenda123.org All Rights Reserved. 图书目录大全 版权所有