本书系统介绍使用C++进行游戏编程的概念、方法、技巧、实例以及综合运用。本书共分为五部分,第一部分简要介绍编写游戏所需的工具和技能,包括大量有关编程的基本概念。第二部分深入介绍面向对象编程。第三部分展示如何构建游戏程序,并以Ping游戏为例进行全面讨论, 包括如何为游戏添加声音。第四部分介绍编写游戏所需的高组C++技能。第五部分以游戏Invasion of Slugwroths为例介绍如何综合运用本书的知识。本书的随书配套光盘提供游戏编程所需的编译器、连接器和调试器、游戏引擎,以及书中的示例代码和推荐读物等。
本书是游戏编程的入门级读物,不要求具备计算机编程的基本知识。既适合作为有志于成为游戏程序员的读者的基础读物,也可用作游戏程序员的参考书。
It's a pity that I had not read the comments on Amazon.com. Can not believe such a mistake would happen. Maybe it's the publisher's fault.
评分It's a pity that I had not read the comments on Amazon.com. Can not believe such a mistake would happen. Maybe it's the publisher's fault.
评分It's a pity that I had not read the comments on Amazon.com. Can not believe such a mistake would happen. Maybe it's the publisher's fault.
评分It's a pity that I had not read the comments on Amazon.com. Can not believe such a mistake would happen. Maybe it's the publisher's fault.
评分It's a pity that I had not read the comments on Amazon.com. Can not believe such a mistake would happen. Maybe it's the publisher's fault.
还是给了我一段很投入的时光 一段很美好的过程 只能说 很遗憾
评分还是给了我一段很投入的时光 一段很美好的过程 只能说 很遗憾
评分还是给了我一段很投入的时光 一段很美好的过程 只能说 很遗憾
评分还是给了我一段很投入的时光 一段很美好的过程 只能说 很遗憾
评分还是给了我一段很投入的时光 一段很美好的过程 只能说 很遗憾
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