This book was written specifically for Dungeon Masters, and details how to create and effectively run campaigns centered around cities (and less often, towns).
The book is divided into five chapters, each concerned with a particular aspect of urban world building. The first chapter, The Scope of the City, is concerned with general city-building for Dungeon Masters. Secondly, The Urban Adventurer, gives new spells and abilities for player characters based in an urban setting. The third chapter, Politics and Power, discusses the interactions and behaviors of organizations within a city. The fourth chapter, Events and Encounters, gives examples and plans regarding encounters in an urban environment. Lastly, Running the City clears miscellaneous features as well as giving directions for narrative and world building.
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