Ever watched the teens and tweens in your library sneak in an online game in the middle of their research or study session? Have students come into the media center to log-in and check on their Neopets? Have concerned parents approached you to find out more about video game ratings? Even if your library hasn't formally begun collecting, circulating, or programming with video games, you are no doubt aware of their popularity and proliferation. Now Game On has all of the answers and approaches you need to make effective, successful choices about video gaming in your library. Topics include: - Video game basics--history, formats, and genres- Benefits (developmental assets/technological skill/educational value) and controversies (ratings/graphics/content)- Selection, collection, and circulation of titles- Equipment and vendors- Programming ideas- Policy and management- Storage, display, and marketing- And moreGallaway includes a core collection of games and systems that will appeal to users of all ages. Forms, bibliographies, and a gamer's glossary will get you gaming like a pro in no time.
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