The State of Play

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出版者:New York Univ Pr
作者:Balkin, Jack M. (EDT)/ Noveck, Beth Simone (EDT)/ Balkin, J. M. (EDT)
出品人:
页数:320
译者:
出版时间:2006-11
价格:$ 89.27
装帧:HRD
isbn号码:9780814799710
丛书系列:
图书标签:
  • 政治
  • 权力
  • 媒体
  • 阴谋
  • 调查
  • 记者
  • 英国
  • 政治惊悚
  • 社会评论
  • 新闻
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具体描述

'This is a spectacular collection of essays on the present and future of virtual worlds. It's a perfect introduction for those who have yet to experience them, and more important, a thoughtful companion for those who do' - Jonathan Zittrain, Oxford University. '"The State of Play" is an extremely comprehensive look into digital worlds and how those worlds are evolving cultures, changing lives, reshaping the way we think and communicate. If you want to understand where modern culture is headed and learn more about incredibly fascinating experiences taking place in virtual worlds, pick up and read this book now' - Richard Garriott, a.k.a. Lord British, Creator of Ultima Online and Executive Producer, Ncsoft. 'These essays, by the best thinkers in their fields, will be read, debated, taught, and cited in court cases as we struggle to figure out how to live in a world which is part digital and part social, part real and part imaginary' - Henry Jenkins, author of "Convergence Culture: Where Old and New Media Collide". 'Is useful and interesting for students of surveillance' - Surveillance & Society. 'With diverse essays from game designers, social scientists and legal scholars, "The State of Play" is a provocative consideration of virtual jurisprudence' - "Paste Magazine". 'For those who want to skip over the hype and dive into the issue, it is hard to imagine a better resource' - Cecily Deane Mak, Senior Counsel, Music at RealNetworks. 'Reading "The State of Play" is an adventure. It is the first real step of a journey into the outer limits of the physical world and the inner realms of the virtual within the boundaries of society's comfort zone. It is an exploratory glimpse into how digital worlds may change the future, reshape our own reflection, and challenge real-world laws' - "New York Law Journal". 'Traces the fate of playtime over the centuries' - Slate.com. "The State of Play" presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them. As digital worlds become increasingly powerful and lifelike, people will employ them for countless real-world purposes, including commerce, education, medicine, law enforcement, and military training. Inevitably, real-world law will regulate them. But should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution? What rules should govern virtual communities? Should the law step in to protect property rights when virtual items are destroyed or stolen? These questions, and many more, are considered in "The State of Play", where legal experts, game designers, and policymakers explore the boundaries of free speech, intellectual property, and creativity in virtual worlds. The essays explore both the emergence of law in multiplayer online games and how we can use virtual worlds to study real-world social interactions and test real-world laws. Contributors include: Jack M. Balkin, Richard A. Bartle, Yochai Benkler, Caroline Bradley, Edward Castronova, Susan P. Crawford, Julian Dibbell, A. Michael Froomkin, James Grimmelmann, David R. Johnson, Dan Hunter, Raph Koster, F. Gregory Lastowka, Beth Simone Noveck, Cory Ondrejka, Tracy Spaight, and Tal Zarsky.

《The State of Play》是一部探索我们所处时代微妙而深刻的现实的著作。它并非对某个特定学科或事件的详尽叙述,而是以一种更宏观、更具反思性的视角,审视当下社会、文化、科技和人类自身状态的复杂交织。本书旨在引发读者对周遭世界的深度思考,而非提供一套固定不变的答案。 本书的核心议题在于“现状”的界定。作者深入分析了当前世界所呈现出的种种现象,从全球化带来的机遇与挑战,到信息爆炸对我们认知方式的重塑,再到新兴技术如何深刻改变我们的生活轨迹。它关注的不是某个孤立的问题,而是这些问题之间错综复杂的联系,以及它们如何共同塑造了我们今天的“游戏规则”。 在文化层面,本书探讨了传统价值与现代观念的碰撞与融合,个体身份认同在多元文化环境下的变迁,以及艺术、媒体等媒介在传播思想、塑造观念方面所扮演的角色。它思考了在信息碎片化时代,我们如何维系深层意义的追求,以及如何在快速变化的文化浪潮中找到自己的立足点。 科技的飞速发展是本书不可或缺的一个维度。它不仅关注人工智能、大数据、基因编辑等前沿科技的进展,更重要的是,它深入探讨了这些技术对人类社会结构、伦理道德以及个体生存方式可能产生的长远影响。本书旨在引导读者思考科技的“双刃剑”效应,如何在拥抱科技进步的同时,审慎应对其潜在的风险。 在社会结构方面,本书关注全球范围内的权力动态、经济不平等、政治格局的演变,以及这些因素如何影响着普通人的生活。它并非仅仅罗列数据或事件,而是试图揭示这些宏观力量背后运作的逻辑,以及它们如何塑造了不同的“游戏场域”,而我们在其中又扮演着怎样的角色。 本书的独特之处在于其叙事方式和思想深度。作者以一种敏锐而富有洞察力的笔触,将抽象的概念与生动的观察相结合。它避免了枯燥的学术论述,而是通过引人入胜的例证和启发性的思考,引导读者进行自我探索。本书更像是一场思想的漫步,邀请读者一同观察、分析、质疑,并最终形成自己的判断。 《The State of Play》鼓励读者成为主动的思考者,而不是被动的接受者。它提供的是一种理解世界的新视角,一种审视当下、预见未来的工具。它不提供解决所有问题的万能钥匙,而是希望点燃读者内心的探索欲,激发他们去发现属于自己的答案。 总而言之,《The State of Play》是一部关于我们身处时代的深刻反思。它以一种宏观的、跨学科的视角,审视了当下社会、文化、科技和人类生存状态的复杂图景,旨在激发读者的独立思考,并引导他们以更深刻的理解去认识和参与我们所处的这个“游戏”。它是一份邀请,邀请您一同审视“当下”,并思考“未来”。

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