C# Game Programming Cookbook for Unity 3D 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024


C# Game Programming Cookbook for Unity 3D

简体网页||繁体网页
Jeff W. Murray 作者
A K Peters/CRC Press
译者
2014-2-24 出版日期
358 页数
£ 38.99 价格
平装
丛书系列
9781466581401 图书编码

C# Game Programming Cookbook for Unity 3D 在线电子书 图书标签: game  unity3d  develope  c  #Unity  CS  C  # 


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C# Game Programming Cookbook for Unity 3D 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

C# Game Programming Cookbook for Unity 3D 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

C# Game Programming Cookbook for Unity 3D 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024



C# Game Programming Cookbook for Unity 3D 在线电子书 用户评价

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例子感觉比较老。controller ,manager。 对代码的组成 有了一定认识

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例子感觉比较老。controller ,manager。 对代码的组成 有了一定认识

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例子感觉比较老。controller ,manager。 对代码的组成 有了一定认识

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例子感觉比较老。controller ,manager。 对代码的组成 有了一定认识

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C# Game Programming Cookbook for Unity 3D 在线电子书 图书目录


C# Game Programming Cookbook for Unity 3D 在线电子书 pdf 下载 txt下载 epub 下载 mobi 在线电子书下载

C# Game Programming Cookbook for Unity 3D 在线电子书 图书描述

Features

Provides an industry-level, C#-based framework for many game genres that offers extensibility in any direction you require

Includes extensive breakdowns of all core scripts, detailing what they do and how they work

Illustrates common and important programming concepts, such as Singleton patterned scripts, static variables, and inheritance, in the example games

Contains utility scripts, including a scene loading manager, timer, waypoint manager, spawning, and cameras

Requires some experience with C# programming

Offers the Unity 3D game project example files on the book’s CRC Press web page

Summary

An Accessible, Modular Style of Game Building—Easily Start Making Games with Unity 3D

C# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or in your own structures. The techniques and concepts discussed in the book give you a solid foundation in game development.

The first ten chapters set up the flexible, reusable framework based in C# and suitable for all game types. The book also explains scripting of generic, reusable, and common functionality.

The remainder of the text adds game-specific code to the framework to create four example games: a top-down arena shooter, a futuristic racing combat game, a tank arena deathmatch game, and a classic arcade-style vertical scrolling shoot ’em up. The games encompass artificial intelligence (path following, target chasing, and line-of-sight patrolling behaviors), game state control, wheel colliders, and weapon inventory management. The example files are available for download on the book’s CRC Press web page.

Reducing your recoding, repurposing, or adaptation time, this book provides script-based components that you can use to jump start your own projects. The book’s modular components can be mixed and matched to build various kinds of video games for the Unity game engine.

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