Artificial Intelligence For Computer Games 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024


Artificial Intelligence For Computer Games

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Funge, John David 作者
A K Peters Ltd
譯者
2004-7-29 出版日期
160 頁數
USD 39.00 價格
HRD
叢書系列
9781568812083 圖書編碼

Artificial Intelligence For Computer Games 在線電子書 圖書標籤: 經濟學  科普  遊戲開發  人工智能  交互設計   


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Artificial Intelligence For Computer Games 在線電子書 epub 下載 mobi 下載 pdf 下載 txt 下載 2024

Artificial Intelligence For Computer Games 在線電子書 epub 下載 pdf 下載 mobi 下載 txt 下載 2024

Artificial Intelligence For Computer Games 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024



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Artificial Intelligence For Computer Games 在線電子書 著者簡介

John Funge is a co-founder and leading scientist at a new Silicon Valley based company focusing on AI effects for computer entertainment. John previously worked at Sony Computer Entertainment America's (SCEA) research lab. Before that John was a member of Intel's Microcomputer Research Lab (MRL). He received a B.Sc. in Mathematics from King's College London in 1990, an M.Sc. in Computer Science from Oxford University in 1991, and a Ph.D. in Computer Science from the University of Toronto in 1998. John is the author of numerous technical papers and his first book "AI for Games and Animation: A Cognirive Modeling Approach" is one of the first to take a serious look at AI techniques in the context of computer games and animation. His current research interests include computer games, machine learning, knowledge representation, and new democratic methods.


Artificial Intelligence For Computer Games 在線電子書 著者簡介


Artificial Intelligence For Computer Games 在線電子書 pdf 下載 txt下載 epub 下載 mobi 在線電子書下載

Artificial Intelligence For Computer Games 在線電子書 圖書描述

Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy.

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