Originally developed by Claude Shannon in the 1940s, information theory laid the foundations for the digital revolution, and is now an essential tool in telecommunications, genetics, linguistics, brain sciences, and deep space communication. In this richly illustrated book, accessible examples are used to introduce information theory in terms of everyday games like ‘20 questions’ before more advanced topics are explored. Online MatLab and Python computer programs provide hands-on experience of information theory in action, and PowerPoint slides give support for teaching. Written in an informal style, with a comprehensive glossary and tutorial appendices, this text is an ideal primer for novices who wish to learn the essential principles and applications of information theory.
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Rigour follows insight! The second chapter is about the interpretation of entropy, which is awesome!
评分太水了,几乎就是科普书,但又比科普书无聊
评分8.5分。直观,没什么数学。而且字大行稀,读起来比较轻松。
评分读的第一本信息论的书 蛮开眼的
评分8.5分。直观,没什么数学。而且字大行稀,读起来比较轻松。
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