Multiplayer Game Programming: Architecting Networked Games (Game Design) 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024


Multiplayer Game Programming: Architecting Networked Games (Game Design)

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Josh Glazer 作者
Addison
譯者
2015-11-29 出版日期
384 頁數
USD 46.63 價格
Paperback
叢書系列
9780134034300 圖書編碼

Multiplayer Game Programming: Architecting Networked Games (Game Design) 在線電子書 圖書標籤: 遊戲開發  計算機  計算機網絡  Programming  Network  英文版  Game  C++   


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發表於2024-06-28

Multiplayer Game Programming: Architecting Networked Games (Game Design) 在線電子書 epub 下載 mobi 下載 pdf 下載 txt 下載 2024

Multiplayer Game Programming: Architecting Networked Games (Game Design) 在線電子書 epub 下載 pdf 下載 mobi 下載 txt 下載 2024

Multiplayer Game Programming: Architecting Networked Games (Game Design) 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024



Multiplayer Game Programming: Architecting Networked Games (Game Design) 在線電子書 用戶評價

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在做遊戲的都懂的知識,沒啥新東西。

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偏基礎,但是作者總結得很好

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偏基礎,但是作者總結得很好

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偏基礎,但是作者總結得很好

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略讀備查,socket網絡遊戲的入門級綜述。

Multiplayer Game Programming: Architecting Networked Games (Game Design) 在線電子書 著者簡介


Multiplayer Game Programming: Architecting Networked Games (Game Design) 在線電子書 著者簡介


Multiplayer Game Programming: Architecting Networked Games (Game Design) 在線電子書 pdf 下載 txt下載 epub 下載 mobi 在線電子書下載

Multiplayer Game Programming: Architecting Networked Games (Game Design) 在線電子書 圖書描述

Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game.

First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud.

This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games.

Coverage includes

How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud

About the Website C++ source code for all examples is available at github.com/MultiplayerBook . Instructors will also find a full set of PowerPoint slides and a sample syllabus.

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