This official, comprehensive, authoritative guide to the Halo universe, written in collaboration with 343 Industries, the developers of the “Halo” franchise, marks the first time that a book incorporates the entirety of the “Halo” canon, including the games, books, comics, live-action and animated entertainment, and more.
The book also includes over 50 specially commissioned full-color paintings showcasing vehicles, artificial intelligence, weapons, ships, and never-before-seen aspects of Halo environments. The amazing illustrations come from a variety of renowned illustrators, including Jean-Sébastien Rossbach, Leonid Kozienko, Benjamin Carré, Isaac Hannaford, and 343's internal art team, too.
For the first time ever, the timeline of the Halo universe is available in one place, charting humanity's battles against alien forces of the Covenant, Forerunners, and the Flood--making this book an absolute must-have for Halo fans.
Halo is a worldwide gaming phenomenon that pits soldiers against aliens in an interstellar war. With sales of 65+ million units since 2001, Halo is the largest science fiction video game entertainment brand today, with 6+ billion hours played online and 3.5+ million users per month.
343 Industries is an American video game developer located in Kirkland, Washington. Named after the Halo character 343 Guilty Spark, the company was established in 2009 by Microsoft Studios to oversee the development of the Halo science fiction media franchise. The concept art team at 343 Industries contributed many illustrations for Halo: Mythos, including full-color paintings by Darren Bacon, David Heidhoff, and Chase Toole.
Jean-Sébastien Rossbach is an award-winning illustrator, concept artist, and painter. His art has appeared in many books, video games, and comics, including A Game of Thrones, Halo, Tomb Raider, and The Punisher.
Leonid Kozienko is a self-taught digital illustrator from Russia. His fantasy and science fiction art has appeared in Star Wars and Warhammer 40,000 games.
Benjamin Carré is known for his hundreds of science fiction and fantasy cover illustrations. Benjamin is also the author and illustrator of many comics, including Star Wars, Mass Effect, Blade Runner, and Smoke City, and a concept artist for video games and cinema.
Isaac Hannaford has thirteen years' experience creating some of the most visual designs in entertainment. He has contributed concept art to games such as Halo 3, Halo 3: ODST, Halo: Reach, and Team Fortress 2.
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这本书最让我震撼的地方,在于它构建了一个无比真实可信的“次生世界”。我不是说它有多宏大或者多么充满了奇幻元素,而是它对那个特定环境下的社会规则、人际互动以及微妙的权力平衡的捕捉,达到了令人发指的精准度。作者似乎对那个时代背景下的细枝末节了如指掌,无论是人物的服饰、日常的对话习惯,还是那些约定俗成的潜规则,都被还原得栩栩如生。我感觉自己不是在阅读一个虚构的故事,而是在翻阅一本关于那个世界的非虚构文献。这种沉浸感是极具代入感的,它让你产生一种“我好像曾经生活在那里”的错觉。这种扎实的世界观构建,使得书中的任何冲突和抉择都显得无比沉重和真实,因为你知道,在这个世界里,每一个行动都有其必然的、沉重的后果。
评分说句实在话,这本书的叙事节奏对于现代快餐式的阅读习惯来说,可能稍微慢了一些,它需要你放下手机,全神贯注地去品味。但正是这种沉静,培养出了一种独特而深刻的阅读体验。它不是那种读完就扔的书,它更像是一个引子,激发了读者对自身处境的深入反思。它探讨的主题非常普世,关于身份的追寻、时间流逝带来的不可逆转的变化,以及在既定命运面前个体微小的反抗。作者没有给出简单的答案,而是将难题抛给了读者,让你在合上书本后,依然能感受到思维的持续震动。我个人认为,这本书的价值在于其引发的后续思考,它成功地在读者的脑海中播下了一颗种子,这颗种子需要时间去发芽、去生长。对于那些追求深度和回味的读者而言,这无疑是一次精神上的丰收。
评分这本书的气质真是太迷人了,从翻开扉页的那一刻起,我就被一股浓郁的怀旧情怀深深吸引住了。作者的文笔细腻得像是在描摹一幅水墨画,每一个场景的转换都充满了诗意和留白。故事的节奏把握得恰到好处,不紧不慢,却总能在不经意间抛出一个引人深思的悬念,让你忍不住想一口气读完。我尤其欣赏作者对于人物内心世界的刻画,那种挣扎、迷茫与最终的和解,写得极其真实,仿佛我就是那个在字里行间游走的灵魂。整本书洋溢着一种对过去时光的温柔致敬,但绝非简单的复古,而是在历史的脉络中找到了属于现代人的情感共鸣点。读完后,心里留下的不是故事的结局,而是一种悠远的回味,仿佛完成了一次精神上的洗礼。那种在喧嚣中寻找宁静,在琐碎中发现宏大的感觉,真是久违了。这绝对是一本值得反复品读,并且每次都能带来新体会的佳作。
评分我必须承认,这本书的语言风格有一种奇异的魔力,它让我想起那些被尘封已久的老电影的对白,带着一种略微疏离却又无比精确的美感。作者似乎对词汇有着近乎偏执的筛选,每一个形容词、每一个动词的选择都恰到好处,既避免了矫揉造作,又充满了画面感。更难能可贵的是,即便在描绘最黑暗、最沉重的情节时,作者依然保持着一种冷静的、近乎超然的笔触,这种克制反而让情感的冲击力更为强大。它没有用煽情的桥段去强迫读者流泪,而是通过精准的细节,让读者自己去体会那种刻骨铭心的痛楚或喜悦。阅读这本书的过程,与其说是被故事带着走,不如说是在欣赏一场精雕细琢的语言艺术展。读完后,我甚至会忍不住回翻前面的段落,仅仅是为了再次感受那些句子本身的美感。
评分坦白说,这本书的结构设计简直是天才之举。它不是那种线性的叙事,而是像一个复杂的迷宫,每一章都是一个独立却又相互关联的碎片。我一开始还担心会因为跳跃性太大而跟不上思路,但很快我就被作者高超的叙事技巧所折服。他擅长在看似不相关的两条线索中巧妙地埋下伏笔,直到最后才猛然揭示它们之间的惊人联系。这种阅读体验,就像是在玩一场高智商的解谜游戏,每解开一个小谜团,都伴随着一阵强烈的满足感。而且,书中对于一些哲学概念的探讨,处理得非常巧妙,没有那种硬邦邦的说教感,而是通过角色的对话和经历自然而然地渗透出来。那些关于存在、选择与命运的思考,让这本书的厚度远超一般的小说。对于喜欢挑战思维,享受抽丝剥茧过程的读者来说,这本书简直是不可多得的宝藏。
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