Introduction to Game Design, Prototyping, and Development 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024


Introduction to Game Design, Prototyping, and Development

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[美] Jeremy Gibson Bond 作者
Addison-Wesley Professional
译者
2017-8-30 出版日期
1024 页数
USD 79.99 价格
Paperback
丛书系列
9780134659862 图书编码

Introduction to Game Design, Prototyping, and Development 在线电子书 图书标签: 游戏制作   


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Introduction to Game Design, Prototyping, and Development 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

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Introduction to Game Design, Prototyping, and Development 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024



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Introduction to Game Design, Prototyping, and Development 在线电子书 著者简介

Jeremy Gibson is a lecturer teaching computer game design for the Electrical Engineering and Computer Science department at the University of Michigan Ann Arbor and is the founder of ExNinja Interactive, LLC. From 2009 to 2013, he was an Assistant Professor teaching game design and protyping for the Interactive Media and Games Division of the University of Southern California’s School of Cinematic Arts, which was the number one game design school in North America throughout his tenure there. Jeremy serves the IndieCade independent game festival as the Chair for Education and Advancement, where he is responsible for the IndieXchange and GameU conference tracks, and he has spoken at the Game Developers Conference every year since 2009.

Jeremy earned a Master of Entertainment Technology degree from Carnegie Mellon University’s Entertainment Technology Center in 2007 and a Bachelor of Science degree in Radio, Television, and Film from the University of Texas at Austin in 1999. Jeremy has worked as a programmer and prototyper for companies such as Human Code and frog design, has taught classes for Great Northern Way Campus (in Vancouver, BC), Texas State University, the Art Institute of Pittsburgh, Austin Community College, and the University of Texas at Austin, and has worked for Walt Disney Imagineering, Maxis, and Electronic Arts/Pogo.com, among others. While in graduate school, his team created the game Skyrates, which won the Silver Gleemax Award at the 2008 Independent Games Festival. Jeremy also apparently has the distinction of being the first person to ever teach game design in Costa Rica.


Introduction to Game Design, Prototyping, and Development 在线电子书 图书目录


Introduction to Game Design, Prototyping, and Development 在线电子书 pdf 下载 txt下载 epub 下载 mobi 在线电子书下载

Introduction to Game Design, Prototyping, and Development 在线电子书 图书描述

Master the Unity Game Engine to Design and Develop Games for Web, Mobile, Windows, macOS, and More!

If you want to design and develop games, there’s no substitute for strong hands-on experience with modern techniques and tools—and that is exactly what this book provides. The first edition was frequently the top-selling game design book on Amazon, with more than 70% of the reviews being 5 stars. In a testament to the iterative process of design, this new edition includes hundreds of improvements throughout the text, all designed to make the book easier to understand and even more useful. This book was written with Unity 2017; the book.prototools.net website will cover changes for later versions of the software.

Award-winning game designer and professor Jeremy Gibson Bond has spent more than a decade teaching game design and building great games. In that time, his most successful students have been those who combine knowledge of three critical disciplines: game design theory, rapid iterative prototyping, and practical programming. In this book, Bond distills the most important aspects of all three disciplines into one place.

Part I: Game Design and Paper Prototyping

• The Layered Tetrad framework: a synthesis of 50 years of game design theory

• Proven practices for brainstorming and refining game designs through the iterative process of design

• Methods and tools to manage game projects and small teams

• Processes to make playtesting and feedback easier

Part II: Digital Prototyping with Unity and C#

• Chapters that guide you through learning C# the right way

• Instruction that takes you from no prior programming knowledge through object-oriented programming

• Deep exploration of Unity, today’s most popular game engine on both macOS and Windows

• Methods for understanding and debugging code issues you encounter

Part III: Game Prototype Examples and Tutorials

• In-depth tutorials for seven different game prototypes, including a simple action game, a space shooter, a solitaire card game, a word game, and a top-down adventure

• Instructions to compile these games for PC, web, or any of the dozens of other release platforms supported by Unity

• Improved structure and layout that makes the steps of each tutorial easier to follow

• A completely new Dungeon Delver prototype not present in the first edition

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