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C++ For Game Programmers

简体网页||繁体网页
Mike Dickheiser 作者
Cengage Learning
译者
2006-10-24 出版日期
512 页数
USD 49.95 价格
Paperback
丛书系列
9781584504528 图书编码

C++ For Game Programmers 在线电子书 图书标签: 设计  计算机  程序设计   


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发表于2024-09-21


C++ For Game Programmers 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

C++ For Game Programmers 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

C++ For Game Programmers 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024



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C++ For Game Programmers 在线电子书 图书描述

C++ for Game Programmers, second edition is a completely updated and expanded edition of this best-selling reference. As with the first edition, the book is not intended to replace foundational C++ books and reference material: instead, it supplements them by putting everything into perspective from a game-development point of view. The book points out the most effective C++ practices and steers you away from the potentially dangerous ones. It describes common C++ techniques to solve specific problems most game developers face. The second edition includes a wide variety of new, improved examples and illustrations, while preserving the core material from inheritance, performance, memory management, and STL to object creation, object serialization, and scripting languages. In addition, three new chapters have been added to meet the needs of today's game programmers. The first new chapter, C++ Design Patterns, covers the high-level problem-solving constructs that are most commonly found in games and other interactive applications. After the introductory chapters on the Standard Template Library, you'll find a new chapter, Beyond STL: Custom Structures and Algorithms, which provides a detailed hands-on discussion of using C++ to create efficient solutions to difficult problems in a highly structured manner. Finally, the new C++ and Scripting chapter covers the ever-increasing use of embedded scripting languages and the many ways scripting can increase productivity without compromising the power and philosophy of C++. This new edition will serve the needs of game programmers better than ever, and provide those who are new to C++ or new to game development with the techniques they need to get up and running quickly.

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