Audio Programming for Interactive Games 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024


Audio Programming for Interactive Games

简体网页||繁体网页
Martin D. Wilde 作者
Focal Press
译者
2004-5-12 出版日期
200 页数
USD 54.95 价格
Paperback
丛书系列
9780240519418 图书编码

Audio Programming for Interactive Games 在线电子书 图书标签: 计算机科学  软件开发  编程  for  Programming  2004   


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发表于2024-09-21


Audio Programming for Interactive Games 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Audio Programming for Interactive Games 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Audio Programming for Interactive Games 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024



Audio Programming for Interactive Games 在线电子书 用户评价

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语音编程。。。但没什么希奇的,都是基于API做

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语音编程。。。但没什么希奇的,都是基于API做

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语音编程。。。但没什么希奇的,都是基于API做

评分

语音编程。。。但没什么希奇的,都是基于API做

评分

语音编程。。。但没什么希奇的,都是基于API做

Audio Programming for Interactive Games 在线电子书 著者简介


Audio Programming for Interactive Games 在线电子书 图书目录


Audio Programming for Interactive Games 在线电子书 pdf 下载 txt下载 epub 下载 mobi 在线电子书下载

Audio Programming for Interactive Games 在线电子书 图书描述

Martin Wilde's cutting-edge exploration of the creative potential of game audio systems addresses the latest working methods of those involved in creating and programming immersive, interactive and non-linear audio for games. The book demonstrates how the game programmer can create an software system which enables the audio content provider (composer/sound designer) to maintain direct control over the composition and presentation of an interactive game soundtrack. This system (which is platform independent) is described step-by-step in Wilde's approachable style with illuminating case studies, all source codes for which are provided on the accompanying CD-ROM which readers can use to develop their own audio engines. As a programmer with experience of developing sound and music software engines for computer game titles on a multitude of platforms who is also an experienced musician, Martin Wilde is uniquely placed to address individuals approaching game audio from various levels and areas of expertise. Game audio programmers will learn how to achieve enable even better audio soundtracks and effects, while musicians who want to capitalise on this shift in roles will gain a greater appreciation of the technical issues involved, so enhancing their employment prospects. Students of game design can practice these skills by building their own game audio engines based on the source code provided. The author brings a unique perspective to this subject from his experience as both a programmer and a musician. You can develop your own game audio engines: the book and accompanying CD-ROM provide easy-to-follow instructions and coding which you can apply to your own game and multi-media projects. You can keep up with the latest working practices in this rapidly evolving industry with this essential guide for both game audio programmers and audio artists.

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