Cross-Platform Development in C++ 在線電子書 圖書標籤: C++ 編程 計算機科學 計算機
發表於2024-11-23
Cross-Platform Development in C++ 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024
Syd Logan,一位工作生活在南加州的軟件工程師,擁有聖地亞哥州立大學的計算機科學學士和碩士學位。Syd曾是Netscape Client Product Development(CPD)團隊的一員,在Netscape 6和7的開發過程中,他同時擔任瞭開發和管理的職務。之後,Syc留在AOL並作為AOL Instant Messenger團隊的一員實現瞭VoIP和點對點視頻的特性。Syd的其他著作還包括《Developing Imaging Applications with XIELib》和《Gtk+ Programming in C》 (Prentice Hall 1997和2001)。他的研究興趣包括機器學習、操作係統設計、算法,以及任何與C、C++和LINIX有關的事物。
Cross-Platform Development in C++ is the definitive guide to developing portable C/C++ application code that will run natively on Windows, Macintosh, and Linux/Unix platforms without compromising functionality, usability, or quality. Long-time Mozilla and Netscape developer Syd Logan systematically addresses all the technical and management challenges associated with software portability from planning and design through coding, testing, and deployment. Drawing on his extensive experience with cross-platform development, Logan thoroughly covers issues ranging from the use of native APIs to the latest strategies for portable GUI development. Along the way, he demonstrates how to achieve feature parity while avoiding the problems inherent to traditional cross-platform development approaches. This book will be an indispensable resource for every software professional and technical manager who is building new cross-platform software, porting existing C/C++ software, or planning software that may someday require cross-platform support. Build Cross-Platform Applications without Compromise Throughout the book, Logan illuminates his techniques with realistic scenarios and extensive, downloadable code examples, including a complete cross-platform GUI toolkit based on Mozilla’s XUL that you can download, modify, and learn from. Coverage includes Policies and procedures used by Netscape, enabling them to ship Web browsers to millions of users on Windows, Mac OS, and Linux Delivering functionality and interfaces that are consistent on all platforms Understanding key similarities and differences among leading platform-specific GUI APIs, including Win32/.NET, Cocoa, and Gtk+ Determining when and when not to use native IDEs and how to limit their impact on portability Leveraging standards-based APIs, including POSIX and STL Avoiding hidden portability pitfalls associated with floating point, char types, data serialization, and types in C++ Utilizing platform abstraction libraries such as the Netscape Portable Runtime (NSPR) Establishing an effective cross-platform bug reporting and tracking system Creating builds for multiple platforms and detecting build failures across platforms when they occur Understanding the native runtime environment and its impact on installation Utilizing wxWidgets to create multi-platform GUI applications from a single code base Thoroughly testing application portability Understanding cross-platform GUI toolkit design with Trixul
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Cross-Platform Development in C++ 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024