Building XNA 2.0 Games 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024


Building XNA 2.0 Games

简体网页||繁体网页
James Silva 作者
Apress
译者
2008-09-22 出版日期
468 页数
USD 39.99 价格
Paperback
丛书系列
9781430209799 图书编码

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发表于2024-12-27


Building XNA 2.0 Games 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Building XNA 2.0 Games 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Building XNA 2.0 Games 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024



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Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award--winning game, The Dishwasher: Dead Samurai. Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in--depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award--winning title, from concept to reality. He reveals tips and techniques for creating a polished, high--quality game with very few resources, while bridging the gap between coding and art. This title shows software developers the following: * The creation of a polished game from start to finish * Design philosophies * Next--gen 2D graphics, including shaders * Techniques for fast, fluid game play * XACT Audio and XInput * Eye--catching particle effects for visual stimulation The book is packed full of code, pictures, and valuable insights into XNA game development. What you'll learn * If you are brand new to XNA, you'll see basic concepts of game development through simple exercises. * You'll be able to follow along and see the steps taken to re--create the game that won the Microsoft Dream Build Play competition. * You'll learn and enhance artistic skills and artistic design capabilities. * You'll learn how to build software games that focus on the same artistic design, game play, and game flow/logic that are also found in commercial games. * You'll become more exposed to the exciting world of software games. Who this book is for For anyone who has working knowledge of C# and .NET programming and either loves to build software games or is interested in seeing how to create an award--winning game.

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