AdvancED Game Design with Flash

AdvancED Game Design with Flash pdf epub mobi txt 电子书 下载 2026

出版者:friends of ED
作者:Rex van der Spuy
出品人:
页数:808
译者:
出版时间:2010-9-1
价格:USD 44.99
装帧:Paperback
isbn号码:9781430227397
丛书系列:
图书标签:
  • ActionScript3
  • Flash
  • 游戏设计
  • 游戏开发
  • ActionScript
  • 编程
  • 多媒体
  • 教育
  • 教程
  • 设计模式
  • 交互设计
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具体描述

Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you've mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You'll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You'll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels. * Each chapter highlights a new advanced technique illustrated by practical examples. * Examples of games are given in a variety of genres, all of which take an object-oriented programming approach. * Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data. What you'll learn * How to use vectors to figure out where objects are going and how they should react to collisions * Pixel-perfect collision detection for irregular shapes using hitTest and bitmapData * How to use design patterns and abstract data models to manage complex games efficiently * How to create advanced enemy artificial intelligence systems using pathfinding strategies in grid-based environments * How to use XML to load and save game data * How to use sound and music in games and create particle effects using blitting. Who this book is for This book is for experienced Flash and ActionScript 3.0 developers who want to take their game design skills to a professional level. Readers should have a solid background in object-oriented ActionScript 3.0 programming, and may have attempted game projects of their own. If you have read Foundation Game Design with Flash, then this book will be a natural next step for you. The book covers game design strategies and techniques common to many game design platforms--not just Flash--and will help you create top-quality games that are quick to build and easy to maintain. Table of Contents * Modeling Game Data * Vectors: Ghosts in the Machine * Collisions Between Circles * Collisions Between Polygons * Pixel-Perfect Collision and Destructible Environments * Explosions, Blitting, and Optimization * Make It Fun! Sound, Music, and AI * Tile-Based Game Design * Pathfinding * XML and External Data

《先进的Flash游戏设计》是一本旨在为游戏开发者提供深入指导的专业书籍,它将引导读者穿越Flash游戏开发领域的复杂性,从基础概念的扎实掌握,逐步深入到高级技巧的运用。本书不仅仅是关于代码的堆砌,更侧重于构建引人入胜、用户体验卓越的游戏。 核心内容涵盖: 深入理解Flash平台特性: 从ActionScript 3.0的语言特性、面向对象编程的精髓,到Flash Player的运行机制、内存管理优化,本书将帮助开发者透彻理解Flash平台能够提供的强大功能,以及如何最大限度地利用这些特性来提升游戏性能和表现力。这包括对事件处理模型、显示列表架构、以及矢量图形渲染技术的细致剖析。 精通游戏架构设计: 构建一个健壮而可扩展的游戏引擎是成功的关键。《先进的Flash游戏设计》将详细阐述各种游戏架构模式,例如状态机、消息队列、实体组件系统(ECS)等,并指导读者如何根据游戏类型和规模选择最合适的架构。书中会通过实际案例,演示如何实现模块化的代码结构,便于日后的维护和功能扩展。 高级图形与动画技术: 除了Flash自带的绘制API,本书还将探索更复杂的图形渲染技术,包括使用Shader(着色器)实现高级视觉效果,如光照、阴影、粒子系统等。对于动画,读者将学习如何利用ActionScript进行代码驱动的动画,实现流畅的物理模拟动画,以及如何整合第三方动画工具来创建更精美的视觉表现。 互动性与游戏逻辑的实现: 游戏的核心在于其互动性。《先进的Flash游戏设计》将深入探讨用户输入处理、AI(人工智能)算法的应用,以及如何设计复杂的关卡逻辑和游戏规则。这包括路径查找、行为树、有限状态机等AI技术的具体实现,以及如何构建能够应对不同玩家行为的动态游戏世界。 音频与音效的整合: 声音是营造游戏氛围和增强沉浸感的重要元素。本书将指导读者如何高效地使用Flash的音频API,实现背景音乐的循环播放、音效的触发与混合,以及如何进行音频资源的优化,确保游戏在不同设备上的良好表现。 性能优化与内存管理: 随着游戏复杂度的增加,性能问题会变得尤为突出。《先进的Flash游戏设计》将提供一系列实用的性能优化策略,包括代码执行效率的提升、内存泄漏的检测与规避、以及对Flash Player性能瓶颈的理解和绕过方法。读者将学会如何利用Profiling工具来定位和解决性能问题。 游戏发布与跨平台考虑: 书籍的最后一章节将关注游戏的最终发布。这包括如何打包Flash游戏,以及在现代Web环境中,Flash游戏与HTML5等技术的共存与互补策略。虽然Flash本身已不再是主流,但其中蕴含的许多设计理念和技术方法,在其他游戏开发领域依然具有极高的参考价值。 《先进的Flash游戏设计》不仅仅是一本技术手册,它更是一份宝贵的经验分享。通过本书,读者不仅能掌握Flash游戏开发的具体技术,更能培养出良好的游戏设计思维和工程实践能力,为他们未来在更广阔的游戏开发领域打下坚实的基础。本书适合有一定Flash或ActionScript基础,渴望深入理解游戏开发原理,并希望提升自身项目质量的游戏开发者和程序员。

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