The Anime Machine 在线电子书 图书标签: ThomasLamarre 动漫 日本 文化研究 亚文化研究 视觉研究 文化 UniversityofMinnesotaPress
发表于2024-11-24
The Anime Machine 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024
作者看了很多很多的动画片 但是写出来的东西一点用也没有
评分有一个很fantastic的想法和工整出现的理论对照。写作和构架看起来都很科学然而德勒兹瓜塔里海德格尔拉康齐泽克轮番登场…读得头很疼了…
评分test: to be a PhD in Otaku.
评分这本真的好难懂。。。
评分作者看了很多很多的动画片 但是写出来的东西一点用也没有
Thomas Lamarre teaches East Asian studies, art history, and communication studies at McGill University.
Presents a foundational theory of animation and what it reveals about our relationship to technology
Despite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ignored hand-drawn and computer-generated movies. Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media.
The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically “animetic” effects—the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation—through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP’s manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology.
Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the “animetic machine” encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.
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TABLE OF CONTENTS
Preface
Introduction: The Anime Machine
Part I. Multiplanar Image
1. Cinematism and Animetism
2. Animation Stand
3. Compositing
4. Merely Technological Behavior
5. Flying Machines
6. Full Animation
7. Only a Girl Can Save Us Now
8. Giving Up the Gun
Part II. Exploded View
9. Relative Movement
10. Structures of Depth
11. The Distributive Field
12. Otaku Imaging
13. Multiple Frames of Reference
14. Inner Natures
15. Full Limited Animation
Part III. Girl Computerized
16. A Face on the Train
17. The Absence of Sex
18. Platonic Sex
19. Perversion
20. The Spiral Dance of Symptom and Specter
21. Emergent Positions
22. Anime Eyes Manga
Conclusion: Patterns of Serialization
Notes
Bibliography
Index
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The Anime Machine 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024