Around the world, evil spirits are awakening: "Stands," monstrous invisible creatures which give their bearers incredible powers. To save his mother's life, 17-year-old Jotaro Kujo must travel to Cairo, Egypt, where a hundred-year-old vampire waits to destroy his bloodline once and for all... R to L (Japanese Style). D'arby the PlayerTrapped within an extradimensional space, Jotaro, Joseph and Kakyoin must fight a deadly new opponent, Terrence T. D'Arby, brother of the poker player Daniel D'Arby Though his brother was the most fearsome gambler on earth, Terence "never once lost a game to him."..for reasons which our heroes are about to discover. His Stand is deadly, his instincts are unbeatable, and his weapon of choice is "video games." Will the clicking of the 16-bit cartridge be the last thing they hear? An epic horror-action-adventure Once there was a mighty bloodline of heroes: the Joestars. In the 1880s, Englishman Jonathan Joestar gave his life to defeat Dio, a megalomaniacal vampire. Now, 100 years later, Dio is back, and Jonathan's descendants must travel to Egypt to destroy their ancestral enemy once and for all. On one side: Joseph Joestar and Jotaro Kujo ("JoJo" for short)...a globetrotting martial artist and his delinquent Japanese-English grandson. On the other side: a vampire and an army of murderers possessed by evil spirits, the monstrous "Stands." But Jotaro and Joseph have "Stands" too...and the stage is set for a terrifying battle as the heroes fight their way around the world Adapted into anime, action figures and video games, "JoJo's Bizarre Adventure" is one of the weirdest, most influential Jump manga ever (VIZ's version of "JoJo's Bizarre Adventure" starts with volume 13, the most popular part of the generational storyline, skipping most of the story of Jonathan and Joseph.)
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