Video Game Spaces 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024


Video Game Spaces

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Nitsche, Michael 作者
译者
2008-12 出版日期
320 页数
$ 41.81 价格
丛书系列
9780262141017 图书编码

Video Game Spaces 在线电子书 图书标签: 游戏   


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发表于2024-09-21


Video Game Spaces 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Video Game Spaces 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Video Game Spaces 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024



Video Game Spaces 在线电子书 用户评价

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游戏学力作。。。

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游戏学力作。。。

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游戏学力作。。。

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游戏学力作。。。

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游戏学力作。。。

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Video Game Spaces 在线电子书 图书描述

The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers--rule-based space, mediated space, fictional space, play space, and social space--and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.

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