A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.
Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.
--The four cornerstone software packages for game art development all explained in one book - Photoshop, Maya, Max and Zbrush.
--Easy to follow steps with theory, explanations, and exercises.
--"The best of" Focal Press for game art - top selling authors share their lessons, tips, tricks, and tutorials.
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