Beginning Blender 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024


Beginning Blender

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Flavell, L. 作者
譯者
2010-10 出版日期
420 頁數
$ 56.49 價格
叢書系列
9781430231264 圖書編碼

Beginning Blender 在線電子書 圖書標籤: Blender  3D  遊戲開發  機器   


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發表於2024-07-06

Beginning Blender 在線電子書 epub 下載 mobi 下載 pdf 下載 txt 下載 2024

Beginning Blender 在線電子書 epub 下載 pdf 下載 mobi 下載 txt 下載 2024

Beginning Blender 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024



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Beginning Blender 在線電子書 pdf 下載 txt下載 epub 下載 mobi 在線電子書下載

Beginning Blender 在線電子書 圖書描述

A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials and shows, as well as in production for films like Spiderman 2. Lance Flavell’s Beginning Blender will give you the skills to start shaping new new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the latest Blender 2.5 release in depth. The book starts with with the creation of simple figures using basic modeling and sculpting. It then teaches how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway. What you’ll learn How to create models using sculpt mode, extrusion modeling, and more Go beyond playing with color to learn procedural texturing and UV mapping How to use light and depth of focus to make are realistic-looking model Adding rigging and realistic animation Using the compositor for movie mixing and lip-syncing animations How to put the games engine and physics to work to create full-featured games Who this book is for This book is for those who are starting out in 3D, animation and games design. It also appeals to those who know about 2-D design and photography and would like to expand their skill set. Table of Contents Introduction: What is Blender? Getting to know Blender Mesh Editing & Basic Modeling Texturing Lighting Basic Rigging Advance Rigging Animating Mixing Movies: The Compositor Games Engine Physics Simulation Going further

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