Beginning 3D Game Development with Unity 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024


Beginning 3D Game Development with Unity

簡體網頁||繁體網頁
Sue Blackman 作者
Apress
譯者
2011-5-25 出版日期
992 頁數
USD 39.99 價格
Paperback
叢書系列
9781430234227 圖書編碼

Beginning 3D Game Development with Unity 在線電子書 圖書標籤: Unity  3D  Apress  軟件開發  計算機  編程  unity  Programming   


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發表於2024-11-04

Beginning 3D Game Development with Unity 在線電子書 epub 下載 mobi 下載 pdf 下載 txt 下載 2024

Beginning 3D Game Development with Unity 在線電子書 epub 下載 pdf 下載 mobi 下載 txt 下載 2024

Beginning 3D Game Development with Unity 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024



Beginning 3D Game Development with Unity 在線電子書 用戶評價

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介紹Unity的書比較少,初學可以看下這個... 電子版超爽,彩圖

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介紹Unity的書比較少,初學可以看下這個... 電子版超爽,彩圖

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介紹Unity的書比較少,初學可以看下這個... 電子版超爽,彩圖

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介紹Unity的書比較少,初學可以看下這個... 電子版超爽,彩圖

Beginning 3D Game Development with Unity 在線電子書 著者簡介


Beginning 3D Game Development with Unity 在線電子書 著者簡介


Beginning 3D Game Development with Unity 在線電子書 pdf 下載 txt下載 epub 下載 mobi 在線電子書下載

Beginning 3D Game Development with Unity 在線電子書 圖書描述

Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. * The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. * In the second part, you'll build the foundations of a point-and-click style first-person adventure game--including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. * With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games. What you'll learn * How to build interactive games that work on a variety of platforms * Take the tour around Unity user interface fundamentals, scripting and more * Create a test environment and gain control over functionality, cursor control, action objects, state management, object metadata, message text and more * What is inventory logic and how to manage it * How to handle 3D object visibility, effects and other special cases * How to handle variety of menus and levels in your games development * How to handle characters, scrollers, and more * How to create or integrate a story/walkthrough Who this book is for Students or artists familiar with tools such as 3ds Max or Maya who want to create games for mobile platforms, computers, or consoles, but with little or no experience in scripting or the logic behind games development. Table of Contents * Exploring the Genre * Unity UI--Basics and Getting Started * Scripting--Getting your Feet Wet * Terrain Generation--Creating a Test Environment * Navigation and Introduction to Functionality * Cursor Control * Action Objects * Managing State * Object Metadata * Message Text * Inventory Logic * Managing the Inventory * Finishing the Basic Functionality * Getting Down to the Game * Maze and Final Sequence * Menus and Levels * Beyond the Basics * Appendix A: Shader Graphs * Appendix B: Keyboard Key Names * Appendix C: Final Sequence Outline

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