Taking a hands-on learning approach, Foundation iPhone App Development: Build An iPhone App in 5 Days with iOS 6 SDK quickly enables existing programmers to become familiar and comfortable coding Objective-C using Xcode 4.5, Storyboarding and the iOS 6 SDK to create apps for the iPhone. Nick Kuh, an experienced, Apple award-winning developer, will teach readers how to build an iOS 6 iPhone app from start to finish in 5 days. During a 5-day process you will learn how to build a professional, custom-designed, object-oriented iPhone App. You'll start with a PhotoShop PSD design and an app idea. Then, throughout the remainder of the book, Nick will guide you through each stage of building the app. But it's you who will build the app. You will learn how to think like an app developer, how to turn an idea into a beautiful iPhone app. In addition to the code and programming practices introduced, the book includes numerous tips, tricks and lessons learned to help new iPhone App developers succeed on the App Store: SEO, in-app marketing approaches and how to win more 5 star reviews. The 5-day learning process is divided into the following key stages: * Day 1 begins with the initial planning, paper prototyping and Photoshop design phases of an app idea. You'll learn how to provision your iOS apps for deployment to your iPhone. By the end of your first day you'll get to learn on the job, creating an Object-Oriented Black Jack Game that implements the Model View Controller paradigm in Objective C. * Day 2 is all about Storyboarding: creating and connecting all of the user interface views of our app. * Day 3 begins with table views and data population. By the end of the third day you'll be knee-deep in Core Data: building a data model and creating an editable, persistent data storage solution for your app. * By Day 4 you'll be learning how to communicate with Facebook using Apple's new Social framework introduced in iOS 6. * Day 5 kicks off with code and methods to add in-app social network marketing to your app. With your completed app you'll then learn how to submit an App to Apple alongside numerous tips and tricks to improve your chances of success and visibility in this unique marketplace. From start to finish, this book inherits Nick's tried and tested methods to build beautiful native iPhone Apps efficiently. After reading and using this book, you'll come away with a core iOS development process and coding concepts that can be re-used and applied to your own iPhone app projects. Moreover, you'll gain an understanding of how to architect your own apps, write reusable code and implement best practices for faster productivity and maybe even make some money, too. What you'll learn * How to develop with Xcode, write Objective-C and work with the latest iOS SDK * Why and how to create Navigation Hierarchies and Table View Controllers, for making life easier * How to design, plan and develop an iPhone app from the initial app idea to App Store submission * How to Storyboard and implement a custom-designed User Interface * How to work with Core Data to build an offline caching solution * How to implement asynchronous HTTP API calls to download and display images * How to use the new iOS Appearance APIs for custom design implementation and make beautiful apps * How to increase your app's chances for success in the App Store Who this book is for This book is for existing programmers--programmers who have already mastered another object oriented language and wish to become proficient programming Objective C for writing iPhone Apps using Xcode. Table of ContentsDay 1: Objective C, Xcode and iOS SDK Foundation work Chapter 1: Design and Planning of our App: Chapter 2: Provisioning our App for Development Chapter 3: Setting Up Our Xcode Project Chapter 4: Objective-C and Xcode: Developing a Blackjack Game Day 2: Storyboarding the User Interface Chapter 5: iPhone App Navigation, Views and View Controllers Chapter 6: Views, Controls, Camera, Action! Day 3: Working with Data Chapter 7: Table Views, Arrays and Dictionaries - Oh My! Chapter 8: Data Persistence with Core Data Chapter 9: iOS Skinning: Make Your Apps Lickable Day 4: Importing Birthdays from the Address Book and Facebook Chapter 10: Importing Birthdays from the Address Book Chapter 11: Working with the Facebook SDK Chapter 12: Settings and Local Notifications Day 5: The Finishing Touches Chapter 13: Before You Launch: Increasing Your Chances of App Store Success Chapter 14: Submitting our App
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这本书的讲述风格简直是教科书级别的典范,它巧妙地平衡了专业深度与易懂性之间的关系。作者没有故作高深的堆砌术语,而是用一种近乎于和朋友聊天般亲切的语气,将那些晦涩难懂的底层机制娓娓道来。这种叙事方式极大地降低了初学者的畏难情绪,让我能够轻松地消化那些原本认为需要花费大量时间去啃读的理论知识。更值得称赞的是,每当引入一个新的框架或技术栈时,作者总能提供一个清晰的历史背景和设计哲学,这对于理解“为什么这么设计”远比“怎么做”要重要得多。我感觉这本书不仅仅教会了我如何编写代码,更重要的是培养了我一种严谨的、面向对象的设计思维,这对于我未来构建大型、可维护的应用至关重要。
评分这本书的排版和装帧真是让人眼前一亮,拿到手里就有一种爱不释手的感觉。纸张的质感非常细腻,即便是长时间阅读也不会让眼睛感到疲劳,书脊的装订也非常结实,看起来能陪我度过很长一段时间的学习旅程。内容本身的逻辑结构也处理得相当到位,从最基础的概念入手,循序渐进地引导读者进入复杂的编程世界,这种无缝衔接的学习体验,对于我这种自学入门的新手来说,简直是雪中送炭。特别是书中那些配图和代码示例,清晰度极高,每一个步骤都标注得清清楚楚,让人可以完全跟着作者的思路走,几乎没有产生理解上的障碍。我特别欣赏作者在讲解每一个新特性时,都会穿插一些实用的场景案例,而不是仅仅停留在理论层面,这使得学习过程充满了趣味性和实用性,让我感觉自己不仅仅是在看一本技术手册,更像是在进行一场实战演练。
评分我必须强调一下这本书在提供资源和社区支持方面的周到。虽然书籍本身的内容已经非常丰富,但作者并没有止步于此。在每一章的末尾,都会附带一长串的推荐阅读链接、官方文档的精准定位,甚至是GitHub上一些高质量的参考项目。这种“授人以渔”的教学理念,让我清楚地知道,学习这条路是不会停滞不前的,总有新的领域和更深的知识等待我去探索。更棒的是,作者在书中暗示了一些如何参与到开源社区和技术讨论中的方法论,这不仅仅是关于编程本身,更是关于如何成为一名活跃的技术公民的指南。这本书为我打开了一个通往更广阔技术生态的大门。
评分这本书的章节组织结构,简直是艺术品。它没有采用那种传统的“模块化堆砌”,而是构建了一个清晰的、由点到面的知识地图。作者非常擅长使用对比和类比的方式来阐述概念,比如将两种不同的数据持久化方案放在一起进行优劣势分析,这种并列的比较让我能立刻抓住核心差异,避免了在不同章节间来回翻阅查找的困扰。最让我印象深刻的是,在处理异步操作和并发模型的部分,作者利用一个贯穿始终的主题项目——比如一个小型社交应用——来贯穿整个教学流程,所有的知识点都是围绕这个项目逐渐添砖加瓦上去的,这种持续的语境关联性,极大地增强了知识的记忆深度和实用迁移能力。
评分我对这本书中对性能优化和调试技巧的侧重点处理感到由衷的敬佩。很多同类书籍往往在前期的基础讲解上耗费了大量篇幅,到了后期就草草收场,留给读者自己去面对实际部署中的各种难题。然而,这本书却用了相当大的篇幅,细致入微地探讨了内存管理、线程安全以及界面渲染的底层原理。作者提供的那些调试技巧和分析工具的使用方法,简直是现场演示级别的详尽,每一个截图、每一个命令行指令都被标注得一丝不苟。读完这些章节后,我对自己过去编写的代码中的那些“性能黑洞”有了清晰的认识,并且学会了如何利用系统自带的工具进行精准定位和修复。这让这本书的价值远远超出了单纯的入门指导,更像是一本资深工程师的实践心得集锦。
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