Programming a Multiplayer FPS in DirectX (Game Development Series) 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024


Programming a Multiplayer FPS in DirectX (Game Development Series)

简体网页||繁体网页
Vaughan Young 作者
Charles River Media
译者
2004-12-20 出版日期
496 页数
USD 49.95 价格
Paperback
丛书系列
9781584503637 图书编码

Programming a Multiplayer FPS in DirectX (Game Development Series) 在线电子书 图书标签: game  游戏编程  游戏开发  英文版  引擎  软件开发  计算机  CG   


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发表于2024-06-08


Programming a Multiplayer FPS in DirectX (Game Development Series) 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Programming a Multiplayer FPS in DirectX (Game Development Series) 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Programming a Multiplayer FPS in DirectX (Game Development Series) 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024



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Programming a Multiplayer FPS in DirectX (Game Development Series) 在线电子书 著者简介


Programming a Multiplayer FPS in DirectX (Game Development Series) 在线电子书 图书目录


Programming a Multiplayer FPS in DirectX (Game Development Series) 在线电子书 pdf 下载 txt下载 epub 下载 mobi 在线电子书下载

Programming a Multiplayer FPS in DirectX (Game Development Series) 在线电子书 图书描述

If you have experience with C++ and DirectX and have always wanted to program your own game, this is the book for you. Programming a Multiplayer FPS in DirectX takes you from the basic game design to a fully functioning game! All of the source code, assets, and tools are included- you just work through the tutorial-based chapters and watch the game come to life as you develop it. And as new features are added, you can begin playing with them to see them in action. Following a typical game development process, the book is separated into two distinct parts: Part One focuses on the design and development of the game engine, and Part Two concentrates on putting the game together using the engine. The theory has been kept to a minimum, so that you are following a hands-on approach and adding new functionality to your engine as you proceed. In the first part, you'll learn about the many facets of DirectX, C++, and object-oriented programming. You'll also learn how to design the engine and put the infrastructure into place. The next chapters will each add a new module to your engine including input, scripting, 3D rendering, sound, networking, and scene management. The second part covers the final development stages, including everything from game play to player management; it culminates with the complete multiplayer FPS game. Throughout the book you'll learn key topics that will bring you up to speed with industry proven techniques, while improving your confidence as a developer. And because DirectX is the most prevalent game development tool available, once you master this project, you'll have the skills you need to create a variety of games!

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Programming a Multiplayer FPS in DirectX (Game Development Series) 在线电子书 读后感

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Game engine 是个经常被人挂在嘴边的东西,但似乎也是个最说不清道不明的东西,毕竟这是个完全从工业实践中产生的概念,而不是来自于某某教授的一篇paper. 因此呢,但凡挂上engine 之名的编程类书籍总是给人一种高不成低不就的感觉。写的深入者有之,比如那本 3D Guru,除了最...

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Game engine 是个经常被人挂在嘴边的东西,但似乎也是个最说不清道不明的东西,毕竟这是个完全从工业实践中产生的概念,而不是来自于某某教授的一篇paper. 因此呢,但凡挂上engine 之名的编程类书籍总是给人一种高不成低不就的感觉。写的深入者有之,比如那本 3D Guru,除了最...

评分

Game engine 是个经常被人挂在嘴边的东西,但似乎也是个最说不清道不明的东西,毕竟这是个完全从工业实践中产生的概念,而不是来自于某某教授的一篇paper. 因此呢,但凡挂上engine 之名的编程类书籍总是给人一种高不成低不就的感觉。写的深入者有之,比如那本 3D Guru,除了最...

评分

Game engine 是个经常被人挂在嘴边的东西,但似乎也是个最说不清道不明的东西,毕竟这是个完全从工业实践中产生的概念,而不是来自于某某教授的一篇paper. 因此呢,但凡挂上engine 之名的编程类书籍总是给人一种高不成低不就的感觉。写的深入者有之,比如那本 3D Guru,除了最...

评分

Game engine 是个经常被人挂在嘴边的东西,但似乎也是个最说不清道不明的东西,毕竟这是个完全从工业实践中产生的概念,而不是来自于某某教授的一篇paper. 因此呢,但凡挂上engine 之名的编程类书籍总是给人一种高不成低不就的感觉。写的深入者有之,比如那本 3D Guru,除了最...

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