Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics) 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024


Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics)

简体网页||繁体网页
Tom McReynolds 作者
Morgan Kaufmann
译者
2005-02-02 出版日期
672 页数
USD 69.95 价格
Hardcover
丛书系列
9781558606593 图书编码

Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics) 在线电子书 图书标签: OpenGL  Graphics  计算机科学  Programming  T_14_计算机图形学  MK   


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发表于2024-11-27


Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics) 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics) 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics) 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024



Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics) 在线电子书 用户评价

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挺好的书,不详细,也属于综述型的,主要讲比较“高级”的技术。

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Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics) 在线电子书 著者简介


Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics) 在线电子书 图书目录


Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics) 在线电子书 pdf 下载 txt下载 epub 下载 mobi 在线电子书下载

Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics) 在线电子书 图书描述

Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniquesbeyond those learned in introductory computer graphics textsis not as easy to come by as inexpensive hardware.

This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniquesthose that dont require esoteric hardware or custom graphics librariesthat are written in a comprehensive style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs.

* Emphasizes the algorithmic side of computer graphics, with a practical application focus, and provides usable techniques for real world problems.

* Serves as an introduction to the techniques that are hard to obtain outside of an intensive computer graphics work environment.

* Sophisticated and novel programming techniques are implemented in C using the OpenGL library, including coverage of color and lighting; texture mapping; blending and compositing; antialiasing; image processing; special effects; natural phenomena; artistic and non-photorealistic techniques, and many others.

* Code fragments are used in the book, and full blown example programs for virtually every algorithm are available at www.mkp.com/opengl

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