Understanding Motion Capture for Computer Animation and Video Games 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024


Understanding Motion Capture for Computer Animation and Video Games

简体网页||繁体网页
Alberto Menache 作者
Morgan Kaufmann
译者
1999-10 出版日期
0 页数
USD 63.95 价格
Paperback
丛书系列
9780124906303 图书编码

Understanding Motion Capture for Computer Animation and Video Games 在线电子书 图书标签: 科学  动作捕获  motion_capture  mocap   


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发表于2024-11-07


Understanding Motion Capture for Computer Animation and Video Games 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Understanding Motion Capture for Computer Animation and Video Games 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Understanding Motion Capture for Computer Animation and Video Games 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024



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Understanding Motion Capture for Computer Animation and Video Games 在线电子书 pdf 下载 txt下载 epub 下载 mobi 在线电子书下载

Understanding Motion Capture for Computer Animation and Video Games 在线电子书 图书描述

Motion capture is one of the most talked about and misunderstood technologies in computer animation because of its rocketing popularity and ambiguous implementation. In Understanding Motion Capture for Computer Animation and Video Games, industry insider Alberto Menache tells the complete story of motion capture, examining its technical details as well as its growth as an industry. Menache's narrative voice and in-depth technical discussions allow the reader to not only learn motion capture, but also to understand the reasons behind its successes, failures, and increasing role in blockbuster films, such as Batman Forever and Batman and Robin. With its careful balance between technical analysis and industry trends, Understanding Motion Capture for Computer Animation and Video Games is the first book to explore the controversial art and practice of modern character animation using motion capture.

* Provides descriptions of all the mathematical principles associated with motion capture and 3D character mechanics.

* Offers great ideas for character setup that can be used for any character animation, even without the use of captured motion data.

* Includes source code that will help readers write conversion and motion data manipulation programs.

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