Understanding Motion Capture for Computer Animation and Video Games 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024


Understanding Motion Capture for Computer Animation and Video Games

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Alberto Menache 作者
Morgan Kaufmann
譯者
1999-10 出版日期
0 頁數
USD 63.95 價格
Paperback
叢書系列
9780124906303 圖書編碼

Understanding Motion Capture for Computer Animation and Video Games 在線電子書 圖書標籤: 科學  動作捕獲  motion_capture  mocap   


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Understanding Motion Capture for Computer Animation and Video Games 在線電子書 epub 下載 mobi 下載 pdf 下載 txt 下載 2024

Understanding Motion Capture for Computer Animation and Video Games 在線電子書 epub 下載 pdf 下載 mobi 下載 txt 下載 2024

Understanding Motion Capture for Computer Animation and Video Games 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024



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Understanding Motion Capture for Computer Animation and Video Games 在線電子書 著者簡介


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Understanding Motion Capture for Computer Animation and Video Games 在線電子書 pdf 下載 txt下載 epub 下載 mobi 在線電子書下載

Understanding Motion Capture for Computer Animation and Video Games 在線電子書 圖書描述

Motion capture is one of the most talked about and misunderstood technologies in computer animation because of its rocketing popularity and ambiguous implementation. In Understanding Motion Capture for Computer Animation and Video Games, industry insider Alberto Menache tells the complete story of motion capture, examining its technical details as well as its growth as an industry. Menache's narrative voice and in-depth technical discussions allow the reader to not only learn motion capture, but also to understand the reasons behind its successes, failures, and increasing role in blockbuster films, such as Batman Forever and Batman and Robin. With its careful balance between technical analysis and industry trends, Understanding Motion Capture for Computer Animation and Video Games is the first book to explore the controversial art and practice of modern character animation using motion capture.

* Provides descriptions of all the mathematical principles associated with motion capture and 3D character mechanics.

* Offers great ideas for character setup that can be used for any character animation, even without the use of captured motion data.

* Includes source code that will help readers write conversion and motion data manipulation programs.

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