{Book Description}
This book is the 2nd edition of Keith Peters' best-selling ActionScript animation book, updated to ActionScript 3.0all of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3.0's new features, including the display list and new event architecture. The code can be used with the Flash IDE, Flex Builder 2, or the free Flex 2 SDK. Flash has long been one of the most approachable, user-friendly tools for creating web-based animation. This has contributed to making it one of the most ubiquitous forms of web animation, and there are some very powerful animation scripting capabilities at your disposalif you are still relying on key frames and tweens for the bulk of your Flash animation, you are missing out on some very exciting stuff! This book will teach you how to use Flash ActionScript to move the objects in your movie, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic, interactive movies that almost literally seem to come alive on your screen. Although the text covers many advanced math and physics concepts, making for very realistic motion, there's no need to worry even if you are a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that!) The book starts with the all the basics you need to get started: principles of animation, and the basics of ActionScript, trigonometry and Flash rendering methods. It works its way slowly up from using code to move a single object across the screen, to the creation of complex systems that really push Flash's capabilities. Once you'll get to grips with it all, you'll find yourself creating all manner of exciting animations and games!
{Product Description}
This book is the 2nd edition of Keith Peters' best-selling ActionScript animation book, updated to ActionScript 3.0all of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3.0's new features, including the display list and new event architecture. The code can be used with the Flash IDE, Flex Builder 2, or the free Flex 2 SDK. Flash has long been one of the most approachable, user-friendly tools for creating web-based animation. This has contributed to making it one of the most ubiquitous forms of web animation, and there are some very powerful animation scripting capabilities at your disposalif you are still relying on key frames and tweens for the bulk of your Flash animation, you are missing out on some very exciting stuff! This book will teach you how to use Flash ActionScript to move the objects in your movie, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic, interactive movies that almost literally seem to come alive on your screen. Although the text covers many advanced math and physics concepts, making for very realistic motion, there's no need to worry even if you are a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that!) The book starts with the all the basics you need to get started: principles of animation, and the basics of ActionScript, trigonometry and Flash rendering methods. It works its way slowly up from using code to move a single object across the screen, to the creation of complex systems that really push Flash's capabilities. Once you'll get to grips with it all, you'll find yourself creating all manner of exciting animations and games!
哈,最近翻掉了前几章,虽然翻译后可能有失作者的愿意,但是不得不说这是本非常以人为本的图书。 相比如果说黑羽那本比作是开发者的点金石的话,那这本AS3的动效教程可以说是艺术和程序的美丽纽带! 由于这是第二版,和第一版不同的是将开发环境从AS2迁移到了AS3。每每牵涉到AS...
评分这是我看到过所有和ActionScript相关的教程中,最牛的一本!里面的内容真的太经典了,很耐看。
评分 评分这本书非常适合flash 的初学者 看完后再去沿袭殿堂之路 会有不小的收获 而如果直接看殿堂 往往会被理论搞得云里雾里...
评分Foundation ActionScript 3 Animation这本书写得非常好。虽然从名字上看,是Foundation。其实,各种各样的效果大都是用最基本的行为叠加而成的。只有掌握了最基本的行为实现方式,才能够无穷地组合,创造出眩目的效果。 我写了很多年程序了,可是都这本书依然觉得非常受用。好...
拿到这本书,我首先就被那充满科技感的封面所吸引。作为一名对游戏开发充满热情的开发者,我对“ActionScript 3.0 Animation”这个主题非常感兴趣。我深知AS3在游戏动画方面的强大能力,尤其是在处理复杂的角色动画、特效以及UI交互方面。我迫切希望这本书能够详细介绍如何在AS3中创建和管理动画序列,例如如何使用库中的动画片段,或者如何通过代码动态生成动画。我对“Foundation”这个词有着特殊的解读,我希望它意味着本书能为我提供一个扎实的起点,让我能够理解AS3动画背后的核心原理,而不是仅仅停留在表面。我非常期待书中能够包含一些关于AS3性能优化的内容,毕竟在游戏开发中,流畅的动画效果至关重要。例如,是否会讲解如何有效地使用事件监听来控制动画的播放,以及如何避免内存泄漏和不必要的渲染开销?我也对书中可能涉及到的物理引擎的集成或模拟动画的效果非常感兴趣,因为这能让我的游戏角色更加逼真地运动。
评分这本书的标题“Foundation Actionscript 3.0 Animation”让我的思绪瞬间飞回到了我曾经沉迷于Flash的年代。虽然现在移动端和Web前端技术日新月异,但我相信AS3作为一门强大的面向对象编程语言,在动画领域仍然有着其独特的优势和应用场景。我特别希望这本书能够深入讲解AS3中与动画相关的类库和API,例如MovieClip、TweenLite、TweenMax等(如果书中有所提及的话)。我希望它能教会我如何通过代码控制动画的播放、暂停、停止、循环,以及如何实现复杂的动画逻辑,比如序列动画、并行动画和条件动画。我对“Foundation”这个词有着非常实际的期待:它应该为我提供一套系统性的学习路径,让我能够从零开始,逐步掌握AS3动画制作的各项技能。我期望书中会有大量贴近实际开发需求的示例代码,能够让我立刻动手实践,并将学到的知识融会贯通。例如,我希望能看到如何制作一个具有高度交互性的UI动画,或者一个能够根据用户输入动态变化的视觉效果。
评分我对《Foundation ActionScript 3.0 Animation》这本书的期待,完全源于我对AS3在交互式内容创作领域的深厚情感。在我看来,AS3不仅仅是一门编程语言,它更是一种能够赋予静态画面生命力的魔法。我非常希望这本书能够引领我深入探索AS3动画的底层机制,理解其背后的渲染原理和事件驱动模型。特别是对于“Foundation”这个词,我将其理解为“基石”或“核心”。这意味着我期望这本书能够系统地讲解AS3在动画方面的核心概念,比如时间轴的控制、关键帧的设置、缓动函数的应用,以及如何通过代码实现复杂的动画效果。我希望书中能够提供一些关于AS3动画性能优化的建议,尤其是在处理大量动画对象时,如何保持流畅的帧率。我也对书中可能包含的跨平台动画制作技术非常感兴趣,例如如何利用AS3结合一些框架来制作可以在桌面和Web上运行的动画应用。总而言之,我期待这本书能够为我打开AS3动画创作的大门,让我能够自信地构建出令人印象深刻的动态作品。
评分这本书的封面设计着实吸引眼球,深邃的蓝色背景搭配着未来感十足的文字,瞬间就激发了我对ActionScript 3.0动画世界的探索欲。作为一名刚刚接触AS3不久的初学者,我对书中提到的“Foundation”这个词深感好奇,它是否意味着这本书能为我打下坚实的基础,让我不再是那个面对代码一脸茫然的小白?我期望书中能够详细讲解AS3动画的核心概念,比如时间轴、帧动画、补间动画,甚至是更为复杂的路径动画。更重要的是,我希望书中能用大量易于理解的实例来辅助说明,而不是枯燥的技术术语堆砌。比如,是否会展示如何制作一个简单的跳跃动画,或者一个按钮的平滑淡入淡出效果?我对书中可能包含的“ActionScript 3.0”这个部分尤为关注,希望能深入了解AS3在动画方面的强大功能,例如对DisplayObject的各种属性(如x, y, scaleX, scaleY, rotation, alpha)的精妙运用,以及事件监听机制在动画控制中的作用。我迫切希望这本书能成为我学习AS3动画的“圣经”,带领我一步步走向精通,让我能够自信地创建出各种生动有趣的动画效果。
评分我对于这本书的期待,更多地集中在其“ActionScript 3.0”这部分。我知道AS3在Flash动画制作中曾经占据着举足轻重的地位,尽管现在HTML5等技术兴起,但我仍然相信AS3在某些特定领域,尤其是那些需要高性能、复杂交互的桌面应用程序或游戏开发中,依然有着不可替代的价值。我特别希望这本书能够深入挖掘AS3在动画方面的精髓,例如如何利用AS3强大的面向对象特性来构建可复用的动画组件。书中是否会涉及到造型、滤镜、混合模式等高级视觉效果的应用?我多么希望能看到关于如何通过AS3代码来操控这些视觉元素的教程,从而创造出独具匠心的动态画面。此外,对于“Foundation”这个词,我更倾向于将其理解为一种“根基”或“基石”。这意味着我期望这本书不仅教授我如何“做”动画,更重要的是让我理解“为什么”这样“做”。例如,在讲解补间动画时,我希望不仅仅是给出代码,更能解释其背后的插值算法和缓动函数是如何工作的,这样我才能在理解原理的基础上,根据实际需求灵活调整动画的节奏和表现力。
评分佩服写书的作者
评分definitely one of the best ActionScript 3.0 animation textbook. Be aware that, everything behind are maths and physics. 3D部分就略过了,其他非常精彩。
评分经典之作。由浅入深,难得难得
评分还是更喜欢原版的,刚读完,推荐一下,需要这书的可以豆邮我。
评分还是更喜欢原版的,刚读完,推荐一下,需要这书的可以豆邮我。
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