Foundation Actionscript 3.0 Animation 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024


Foundation Actionscript 3.0 Animation

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Keith Peters 作者
Springer-Verlag New York Inc
譯者
April 2, 2007 出版日期
568 頁數
$39.99 價格
Paperback
叢書系列
9781590597910 圖書編碼

Foundation Actionscript 3.0 Animation 在線電子書 圖書標籤: actionscript  flash  animation  as3  編程  web  friends_of_ED  動畫編程   


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發表於2024-06-02

Foundation Actionscript 3.0 Animation 在線電子書 epub 下載 mobi 下載 pdf 下載 txt 下載 2024

Foundation Actionscript 3.0 Animation 在線電子書 epub 下載 pdf 下載 mobi 下載 txt 下載 2024

Foundation Actionscript 3.0 Animation 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024



Foundation Actionscript 3.0 Animation 在線電子書 用戶評價

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佩服寫書的作者

評分

做遊戲必備!數學和物理很重要!

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佩服寫書的作者

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還是更喜歡原版的,剛讀完,推薦一下,需要這書的可以豆郵我。

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印象不深刻瞭……

Foundation Actionscript 3.0 Animation 在線電子書 著者簡介


Foundation Actionscript 3.0 Animation 在線電子書 著者簡介


Foundation Actionscript 3.0 Animation 在線電子書 pdf 下載 txt下載 epub 下載 mobi 在線電子書下載

Foundation Actionscript 3.0 Animation 在線電子書 圖書描述

{Book Description}

This book is the 2nd edition of Keith Peters' best-selling ActionScript animation book, updated to ActionScript 3.0all of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3.0's new features, including the display list and new event architecture. The code can be used with the Flash IDE, Flex Builder 2, or the free Flex 2 SDK. Flash has long been one of the most approachable, user-friendly tools for creating web-based animation. This has contributed to making it one of the most ubiquitous forms of web animation, and there are some very powerful animation scripting capabilities at your disposalif you are still relying on key frames and tweens for the bulk of your Flash animation, you are missing out on some very exciting stuff! This book will teach you how to use Flash ActionScript to move the objects in your movie, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic, interactive movies that almost literally seem to come alive on your screen. Although the text covers many advanced math and physics concepts, making for very realistic motion, there's no need to worry even if you are a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that!) The book starts with the all the basics you need to get started: principles of animation, and the basics of ActionScript, trigonometry and Flash rendering methods. It works its way slowly up from using code to move a single object across the screen, to the creation of complex systems that really push Flash's capabilities. Once you'll get to grips with it all, you'll find yourself creating all manner of exciting animations and games!

{Product Description}

This book is the 2nd edition of Keith Peters' best-selling ActionScript animation book, updated to ActionScript 3.0all of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3.0's new features, including the display list and new event architecture. The code can be used with the Flash IDE, Flex Builder 2, or the free Flex 2 SDK. Flash has long been one of the most approachable, user-friendly tools for creating web-based animation. This has contributed to making it one of the most ubiquitous forms of web animation, and there are some very powerful animation scripting capabilities at your disposalif you are still relying on key frames and tweens for the bulk of your Flash animation, you are missing out on some very exciting stuff! This book will teach you how to use Flash ActionScript to move the objects in your movie, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic, interactive movies that almost literally seem to come alive on your screen. Although the text covers many advanced math and physics concepts, making for very realistic motion, there's no need to worry even if you are a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that!) The book starts with the all the basics you need to get started: principles of animation, and the basics of ActionScript, trigonometry and Flash rendering methods. It works its way slowly up from using code to move a single object across the screen, to the creation of complex systems that really push Flash's capabilities. Once you'll get to grips with it all, you'll find yourself creating all manner of exciting animations and games!

Foundation Actionscript 3.0 Animation 在線電子書 下載 mobi epub pdf txt 在線電子書下載


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立刻按 ctrl+D收藏本頁
你會得到大驚喜!!

Foundation Actionscript 3.0 Animation 在線電子書 讀後感

評分

前一段一直在读英文版的,书肯定是本好书,但是中文版的纸质也太差劲了把?今天翻了几页,书中把sprite称作“精灵”例如:可以新创建一个精灵.....  

評分

很喜欢这本书,条理清晰,简单易懂。 把一些抽象的公式,很形象地表现出来。 是入门级的好书。 ------------------------------------- 个人看法: 看这本书,数学不一定要学得非常好,但至少也得合格,而且数学要学到初中以上的。  

評分

这本书非常适合flash 的初学者 看完后再去沿袭殿堂之路 会有不小的收获 而如果直接看殿堂 往往会被理论搞得云里雾里...  

評分

书中第十章的“线下”问题,并没有修正,小球从底部反弹至line的时候,仍然会穿过line到上面去,而不是反弹,将bounce参数调成-1就可以看得很明白了。 更改:如y2的绝对值小于小球半径,则进行反弹,如果y2的值为正则将小球重置到到线下,如为负则重置到线上 if(Math.abs(y2)...  

評分

我本以为做出多彩绚丽的动画,需要高超的物理学,数学的水平。辛苦,看了这本书,害的把我那本游戏开发物理学给搁浅在我的被子里去了。 里面的列子很好,其把常用的动画概括起来了。学起来不难。如果觉得很难理解,那要多做一些列子。 对于我们不用帧做动画的程序员来...  

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