Foundation Actionscript 3.0 Animation 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2025


Foundation Actionscript 3.0 Animation

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Keith Peters 作者
Springer-Verlag New York Inc
譯者
April 2, 2007 出版日期
568 頁數
$39.99 價格
Paperback
叢書系列
9781590597910 圖書編碼

Foundation Actionscript 3.0 Animation 在線電子書 圖書標籤: actionscript  flash  animation  as3  編程  web  friends_of_ED  動畫編程   


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發表於2025-02-09

Foundation Actionscript 3.0 Animation 在線電子書 epub 下載 mobi 下載 pdf 下載 txt 下載 2025

Foundation Actionscript 3.0 Animation 在線電子書 epub 下載 pdf 下載 mobi 下載 txt 下載 2025

Foundation Actionscript 3.0 Animation 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2025



Foundation Actionscript 3.0 Animation 在線電子書 用戶評價

評分

印象不深刻瞭……

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印象不深刻瞭……

評分

做遊戲必備!數學和物理很重要!

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佩服寫書的作者

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經典之作。由淺入深,難得難得

Foundation Actionscript 3.0 Animation 在線電子書 著者簡介


Foundation Actionscript 3.0 Animation 在線電子書 著者簡介


Foundation Actionscript 3.0 Animation 在線電子書 pdf 下載 txt下載 epub 下載 mobi 在線電子書下載

Foundation Actionscript 3.0 Animation 在線電子書 圖書描述

{Book Description}

This book is the 2nd edition of Keith Peters' best-selling ActionScript animation book, updated to ActionScript 3.0all of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3.0's new features, including the display list and new event architecture. The code can be used with the Flash IDE, Flex Builder 2, or the free Flex 2 SDK. Flash has long been one of the most approachable, user-friendly tools for creating web-based animation. This has contributed to making it one of the most ubiquitous forms of web animation, and there are some very powerful animation scripting capabilities at your disposalif you are still relying on key frames and tweens for the bulk of your Flash animation, you are missing out on some very exciting stuff! This book will teach you how to use Flash ActionScript to move the objects in your movie, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic, interactive movies that almost literally seem to come alive on your screen. Although the text covers many advanced math and physics concepts, making for very realistic motion, there's no need to worry even if you are a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that!) The book starts with the all the basics you need to get started: principles of animation, and the basics of ActionScript, trigonometry and Flash rendering methods. It works its way slowly up from using code to move a single object across the screen, to the creation of complex systems that really push Flash's capabilities. Once you'll get to grips with it all, you'll find yourself creating all manner of exciting animations and games!

{Product Description}

This book is the 2nd edition of Keith Peters' best-selling ActionScript animation book, updated to ActionScript 3.0all of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3.0's new features, including the display list and new event architecture. The code can be used with the Flash IDE, Flex Builder 2, or the free Flex 2 SDK. Flash has long been one of the most approachable, user-friendly tools for creating web-based animation. This has contributed to making it one of the most ubiquitous forms of web animation, and there are some very powerful animation scripting capabilities at your disposalif you are still relying on key frames and tweens for the bulk of your Flash animation, you are missing out on some very exciting stuff! This book will teach you how to use Flash ActionScript to move the objects in your movie, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic, interactive movies that almost literally seem to come alive on your screen. Although the text covers many advanced math and physics concepts, making for very realistic motion, there's no need to worry even if you are a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that!) The book starts with the all the basics you need to get started: principles of animation, and the basics of ActionScript, trigonometry and Flash rendering methods. It works its way slowly up from using code to move a single object across the screen, to the creation of complex systems that really push Flash's capabilities. Once you'll get to grips with it all, you'll find yourself creating all manner of exciting animations and games!

Foundation Actionscript 3.0 Animation 在線電子書 下載 mobi epub pdf txt 在線電子書下載


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Foundation Actionscript 3.0 Animation 在線電子書 讀後感

評分

书中介绍了动画中的物理方法,在不使用物理引擎的情况下,使用简单的物理定律进行模拟,对于一些简单的游戏已经足够了。  

評分

哈,最近翻掉了前几章,虽然翻译后可能有失作者的愿意,但是不得不说这是本非常以人为本的图书。 相比如果说黑羽那本比作是开发者的点金石的话,那这本AS3的动效教程可以说是艺术和程序的美丽纽带! 由于这是第二版,和第一版不同的是将开发环境从AS2迁移到了AS3。每每牵涉到AS...  

評分

哈,最近翻掉了前几章,虽然翻译后可能有失作者的愿意,但是不得不说这是本非常以人为本的图书。 相比如果说黑羽那本比作是开发者的点金石的话,那这本AS3的动效教程可以说是艺术和程序的美丽纽带! 由于这是第二版,和第一版不同的是将开发环境从AS2迁移到了AS3。每每牵涉到AS...  

評分

Foundation ActionScript 3 Animation这本书写得非常好。虽然从名字上看,是Foundation。其实,各种各样的效果大都是用最基本的行为叠加而成的。只有掌握了最基本的行为实现方式,才能够无穷地组合,创造出眩目的效果。 我写了很多年程序了,可是都这本书依然觉得非常受用。好...  

評分

很喜欢这本书,条理清晰,简单易懂。 把一些抽象的公式,很形象地表现出来。 是入门级的好书。 ------------------------------------- 个人看法: 看这本书,数学不一定要学得非常好,但至少也得合格,而且数学要学到初中以上的。  

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