"Game Design, Second Edition" offers a behind-the-scenes look at how a game gets designed and developed - from the day the idea is born to the day the box hits the shelves. This new edition offers information on the latest techniques and development models, interviews with 12 top game designers, document templates that can be used during product development, and numerous industry resources. It is a practical guide that covers everything from the fundamentals of game design, to the trade-offs in the development process, to the deals a publisher makes to get a game on the shelves. No matter what your role in the industry, understanding this entire process will help you do your job better. And if you're looking to break in, you'll find knowledge here that is usually only attained after years in the trenches.
游戏设计变化太快,这本书是我2005年读的,已经有些落伍, 而且也,太贵了!!! 好吧,说我字数不够,我多说几句,主要是里面内容更多是有关比较大型的游戏制作知识,那时候还没有app store呢,,,,,
评分游戏设计变化太快,这本书是我2005年读的,已经有些落伍, 而且也,太贵了!!! 好吧,说我字数不够,我多说几句,主要是里面内容更多是有关比较大型的游戏制作知识,那时候还没有app store呢,,,,,
评分游戏设计变化太快,这本书是我2005年读的,已经有些落伍, 而且也,太贵了!!! 好吧,说我字数不够,我多说几句,主要是里面内容更多是有关比较大型的游戏制作知识,那时候还没有app store呢,,,,,
评分游戏设计变化太快,这本书是我2005年读的,已经有些落伍, 而且也,太贵了!!! 好吧,说我字数不够,我多说几句,主要是里面内容更多是有关比较大型的游戏制作知识,那时候还没有app store呢,,,,,
评分游戏设计变化太快,这本书是我2005年读的,已经有些落伍, 而且也,太贵了!!! 好吧,说我字数不够,我多说几句,主要是里面内容更多是有关比较大型的游戏制作知识,那时候还没有app store呢,,,,,
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