OpenGL ES 3.0 Programming Guide 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024


OpenGL ES 3.0 Programming Guide

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Dan Ginsburg 作者
Addison-Wesley Professional
译者
2014-3-10 出版日期
560 页数
USD 49.99 价格
Paperback
丛书系列
9780321933881 图书编码

OpenGL ES 3.0 Programming Guide 在线电子书 图书标签: OpenGLES  OpenGL  图形学  计算机图形学  编程  Graphics  计算机  游戏设计   


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发表于2024-07-02


OpenGL ES 3.0 Programming Guide 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

OpenGL ES 3.0 Programming Guide 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

OpenGL ES 3.0 Programming Guide 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024



OpenGL ES 3.0 Programming Guide 在线电子书 用户评价

评分

更多的是流程介绍,差点淹没在概念里面。从个人角度来说比较适合入门了解。

评分

适合当作参考书

评分

更多的是流程介绍,差点淹没在概念里面。从个人角度来说比较适合入门了解。

评分

适合当作参考书

评分

重api,重example code;轻概念,甚至是confusing。。。。不适合初学者,只适合当手册查

OpenGL ES 3.0 Programming Guide 在线电子书 著者简介

Dan Ginsburg is founder of Upsample Software, LLC, a software consultancy specializing in 3D graphics and GPU computing. In previous roles he has worked on developing OpenGL drivers, desktop and handheld 3D demos, GPU developer tools, 3D medical visualization and games. He coauthored the OpenCL Programming Guide (Addison-Wesley, 2012).

Budi Purnomo is a senior software architect at Advanced Micro Devices, Inc. where he collaborates with many AMD architects to develop software infrastructure across multiple software stacks and to define future hardware architectures for debugging and profiling GPU applications.

Dave Shreiner is one of the World’s foremost authorities on OpenGL. He is the series editor for the Addison-Wesley OpenGL Series.

Aatab Munshi is the spec editor for the OpenGL ES 1.1 and 2.0 specifications.


OpenGL ES 3.0 Programming Guide 在线电子书 图书目录


OpenGL ES 3.0 Programming Guide 在线电子书 pdf 下载 txt下载 epub 下载 mobi 在线电子书下载

OpenGL ES 3.0 Programming Guide 在线电子书 图书描述

Review

“As a graphics technologist and intense OpenGL ES developer, I can honestly say that if you buy only one book on OpenGL ES 3.0 programming, then this should be the book. Dan and Budirijanto have written a book clearly by programmers for programmers. It is simply required reading for anyone interested in OpenGL ES 3.0. It is informative, well organized, and comprehensive, but best of all practical. You will find yourself reaching for this book over and over again instead of the actual OpenGL ES specification during your programming sessions. I give it my highest recommendation.”

–Rick Tewell, Graphics Technology Architect, Freescale

“This book provides outstanding coverage of the latest version of OpenGL ES, with clear, comprehensive explanations and extensive examples. It belongs on the desk of anyone developing mobile applications.”

–Dave Astle, Graphics Tools Lead, Qualcomm Technologies, Inc., and Founder, GameDev.net

“The second edition of OpenGL® ES™ 3.0 Programming Guide provides a solid introduction to OpenGL ES 3.0 specifications, along with a wealth of practical information and examples to help any level of developer begin programming immediately. We’d recommend this guide as a primer on OpenGL ES 3.0 to any of the thousands of developers creating apps for the many mobile and embedded products using our PowerVR Rogue graphics.”

–Kristof Beets, Business Development, Imagination Technologies

“This is a solid OpenGL ES 3.0 reference book. It covers all aspects of the API and will help any developer get familiar with and understand the API, including specifically the new ES 3.0 functionality.”

–Jed Fisher, Managing Partner, 4D Pipeline

“This is a clear and thorough reference for OpenGL ES 3.0, and an excellent presentation of the concepts present in all modern OpenGL programming. This is the guide I’d want by my side when diving into embedded OpenGL.”

–Todd Furlong, President & Principal Engineer, Inv3rsion LLC

OpenGL ES 3.0 Programming Guide 在线电子书 下载 mobi epub pdf txt 在线电子书下载

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立刻按 ctrl+D收藏本页
你会得到大惊喜!!

OpenGL ES 3.0 Programming Guide 在线电子书 读后感

评分

第十一章, fragment operations stencil buffer testing 的例子 test0 的case的注释是不是写错了 应该是(0x7 & 0x3 ) < ( 0x1 & 0x3) 写成了(0x7 & 0x3 ) < ( 0x1 & 0x7)

评分

第十一章, fragment operations stencil buffer testing 的例子 test0 的case的注释是不是写错了 应该是(0x7 & 0x3 ) < ( 0x1 & 0x3) 写成了(0x7 & 0x3 ) < ( 0x1 & 0x7)

评分

很长时间没完整的看完一本技术书了,之前虽做了两年Unity,学些Shader,但缺乏对GLSL和HLSL的了解,现在中国手游热,自己现在也在从事移动端游戏引擎的相关工作,对GLES的了解也是必须的。这书虽然不十分出彩,但知识点都涵盖了,也并不全是罗列API。是有不小收获的,当你了解...  

评分

第十一章, fragment operations stencil buffer testing 的例子 test0 的case的注释是不是写错了 应该是(0x7 & 0x3 ) < ( 0x1 & 0x3) 写成了(0x7 & 0x3 ) < ( 0x1 & 0x7)

评分

第十一章, fragment operations stencil buffer testing 的例子 test0 的case的注释是不是写错了 应该是(0x7 & 0x3 ) < ( 0x1 & 0x3) 写成了(0x7 & 0x3 ) < ( 0x1 & 0x7)

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OpenGL ES 3.0 Programming Guide 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024


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