Developing Serious Games (Game Development Series)

Developing Serious Games (Game Development Series) pdf epub mobi txt 电子书 下载 2026

出版者:Charles River Media
作者:Bryan Bergeron
出品人:
页数:452
译者:
出版时间:2006-01-10
价格:USD 44.95
装帧:Paperback
isbn号码:9781584504443
丛书系列:
图书标签:
  • Serious Games
  • Game Development
  • Game Design
  • Educational Games
  • Simulation
  • Interactive Media
  • Learning Technologies
  • Gamification
  • Software Development
  • Computer Games
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具体描述

With the impressive growth the games industry has enjoyed for the past decade, game developers, educators, and marketing firms are excitedly envisioning serious games applications for computer game technologies. These applications- serious games- represent opportunities for game developers to apply their talents to areas outside of the entertainment industry. Developing Serious Games is a practical handbook that details what's involved in developing these serious games. It explores the emergence of serious games as a viable niche in the multi-billion dollar gaming industry, and it covers the various types of serious games, including military, academic, medical, and training & development. From there it continues with a discussion of the enabling technology trends, emerging standards, and the tools that promise to reinforce the current trajectory of development and user demand for serious games. The second half of the book emphasizes the economic realities of the serious games industry, including and evaluation of the market, the economic potential of the space, and the customer base. The book culminates with a serious game design document that illustrates the important differences between entertainment games and serious games. It also provides a look to the future of serious gaming from a developer's perspective. The book is written for students, established game developers, and professionals in related fields, such as modeling and simulation or instructional design, who are skilled in training with traditional approaches and tools. It is also applicable to programmers, graphic artists, and management contemplating or involved in the development of serious games.

Title: Mastering Interactive Narrative Design: A Deep Dive into Modern Storytelling in Digital Media Introduction The landscape of digital interaction is constantly evolving, pushing the boundaries of what constitutes a compelling experience. Beyond mere visual spectacle or complex mechanics, the core of lasting engagement often lies in the strength and subtlety of the narrative woven into the fabric of the product. This comprehensive volume, Mastering Interactive Narrative Design, moves beyond introductory concepts to explore the advanced theoretical frameworks and practical methodologies required to craft deeply resonant, player-driven stories in contemporary digital environments. It serves as an essential guide for seasoned developers, narrative architects, and seasoned designers seeking to elevate their craft beyond simple branching paths toward emergent, meaningful storytelling. Part I: Deconstructing Narrative Structures in Digital Space This section meticulously dissects the fundamental differences between linear, traditional media narratives and the dynamic, contingent nature of interactive storytelling. We begin by analyzing the concept of ludonarrative dissonance—not as a failure, but as a potential area for deliberate creative tension—and explore techniques for achieving meaningful ludonarrative resonance. Chapter 1: The Geometry of Choice: Beyond Binary Decision Points. We investigate complex decision matrices, exploring non-linear causality chains and the creation of systems where choices accrue weight over vast stretches of gameplay, moving away from localized "good/bad" outcomes toward subtle shifts in character relationships and world state. Case studies include examination of systemic narrative feedback loops in open-world environments. Chapter 2: Character Agency vs. Authorial Intent: Navigating the Designer’s Paradox. This chapter tackles the philosophical core of interactive narrative: how much control the author must relinquish to the player to maintain authenticity, and conversely, how to subtly guide player action toward pre-established thematic goals without resorting to artificial railroading. We detail methods for "implicit direction" through environmental storytelling and pacing cues. Chapter 3: Temporal Manipulation and Memory in Gameplay. Interactive narratives frequently play with time—flashbacks, future implications, and fragmented revelations. This section analyzes how designers manipulate the player's perception of time, focusing on mechanics that leverage player memory, anticipation, and retrospective understanding to enhance emotional impact. We review the effective use of unreliable narration within a first-person interactive context. Part II: Advanced Worldbuilding and Lore Integration A truly compelling interactive world feels lived-in, its lore accessible but never overwhelming. This section focuses on embedding deep, meaningful context directly into the interactive layer, ensuring that worldbuilding serves gameplay, and vice versa. Chapter 4: Environmental Storytelling: The Silent Narrator. Moving past simple Easter eggs, this chapter outlines methods for constructing environments that communicate history, conflict, and thematic concerns purely through spatial arrangement, object placement, and emergent environmental reactions. We introduce the concept of "narrative topography" and its application in level design. Chapter 5: Systemic Lore Generation and Consistency Maintenance. For long-form, procedurally influenced or heavily branching narratives, maintaining internal consistency is a significant challenge. This chapter details the use of metadata tagging, narrative asset management systems, and automated consistency checks to ensure that lore introduced on the periphery remains congruent with core plot developments, even across vast permutations of player experience. Chapter 6: Diegetic Interface Design as Narrative Tool. The user interface (UI) is often seen as purely functional, but in sophisticated interactive design, the UI itself can become a narrative element. We explore how customizing interface elements, presenting information through in-world devices (like handheld terminals or augmented reality overlays), and deliberately obscuring critical data can enhance immersion and thematic coherence. Part III: Crafting Meaningful Player Engagement The success of an interactive narrative hinges on the player feeling that their involvement matters. This part explores techniques for maximizing the emotional and cognitive investment of the audience. Chapter 7: Emotional Resonance through Mechanical Sympathy. This chapter bridges game mechanics and emotional response. It examines how specific gameplay loops—such as resource scarcity, mandatory cooperation, or high-stakes navigation—can be engineered to generate feelings (e.g., paranoia, duty, relief) that directly mirror the thematic concerns of the overarching narrative. We analyze the concept of "mechanical vulnerability." Chapter 8: The Art of Subtextual Dialogue and Performance Capture. Writing effective, context-aware dialogue is paramount. This section dives into techniques for writing dialogue that anticipates multiple immediate contextual states, ensuring believability regardless of the preceding player action. Furthermore, it addresses the directorial challenges of integrating motion capture and voice performance to convey narrative subtext that might be missing from the written script. Chapter 9: Pacing, Tension Release, and Thematic Climax. Interactive narratives require a different sense of pacing than film or literature, often cycling between high-intensity gameplay and periods of quiet exposition or moral reckoning. This chapter provides frameworks for mapping narrative pacing against expected gameplay intensity curves, ensuring that thematic climaxes are earned through both narrative buildup and mechanical challenge. We discuss the strategic placement of "narrative decompression zones." Part IV: Tools, Pipelines, and Future Directions The final section addresses the practical realities of developing complex interactive stories in modern production pipelines, along with a forward look at emerging technologies. Chapter 10: Implementing Adaptive Story Management Systems. A detailed look at the technology behind dynamic narrative adaptation. This includes non-linear scripting languages, state machines for tracking player biography, and integrating narrative logic with core engine physics and AI behavior systems to create genuinely reactive worlds. We explore practical implementation using established scripting tools within industry-standard engines. Chapter 11: Collaborative Story Authoring and Version Control. In large teams, maintaining narrative coherence across multiple writers, level designers, and programmers is a logistical challenge. This chapter details best practices for version control specific to narrative assets, managing complex interdependencies between story beats, and establishing clear editorial oversight for sprawling interactive projects. Chapter 12: Emergent Narrative and Artificial Intelligence in Storytelling. Looking ahead, we explore the potential and current limitations of using advanced AI agents, both in generating on-the-fly dialogue and in actively modifying plot trajectories based on deep analysis of player behavior patterns. This chapter critically assesses the role of machine learning in future interactive narrative development, focusing on maintaining authorial control within emergent systems. Conclusion Mastering Interactive Narrative Design is not a simple catalogue of "how-to" steps, but rather a philosophical and technical exploration of the art form. By synthesizing literary theory with cutting-edge game design practice, this text equips the reader with the critical tools necessary to move beyond superficial interactivity and construct experiences that are structurally sound, deeply engaging, and profoundly meaningful.

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说实话,这本书的叙事节奏把握得非常精妙,它不像教科书那样枯燥乏味,更像是一位经验丰富的大师在娓娓道来他多年踩过的那些坑和摸索出的真理。我特别喜欢作者穿插其中的那些“案例拆解”部分。他们选取了不同领域(比如军事模拟、医疗培训、企业合规)的几个经典严肃游戏项目,从最初的需求分析到最终的部署效果评估,进行了一次全景式的剖析。这些拆解非常细致,比如在谈到军事模拟时,他们不仅展示了如何设计逼真的物理反馈,还深入探讨了如何平衡“逼真度”与“可教性”之间的矛盾——毕竟,过度追求写实可能反而会降低学习效率。这种基于真实项目经验的反馈,比任何纯粹的理论推导都来得更有力量。而且,书中关于迭代和测试方法的论述也极其前沿,它推崇一种“快速失败,持续学习”的敏捷方法论,并针对严肃游戏的特定需求(比如需要专家验证和效果量化)做了大量定制化的工具和流程建议。读完这部分,我感觉自己对如何将一个模糊的项目目标转化为可执行的游戏设计蓝图,有了清晰的路线图。

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这本书的装帧和印刷质量简直无可挑剔,那种厚实的纸张拿在手里,立刻就能感受到内容的份量感。初翻阅时,我注意到作者在开篇部分就对“严肃游戏”这一概念进行了非常深入的哲学思辨,这立刻将我从一般性的游戏设计指南的预期中拉了出来。他们没有急于展示代码或引擎操作,而是花费了大量篇幅探讨了认知科学、学习理论以及如何通过游戏机制来有效地传递复杂信息和改变行为模式。例如,其中一章专门讨论了“心流理论”在教育游戏中的应用,它不仅解释了什么是心流,还提供了一套详细的、可操作的量化指标来衡量玩家是否处于这种最佳学习状态。我特别欣赏作者在讨论设计伦理时的那种审慎态度,他们不仅仅是教你“如何做”一个游戏,更是在引导你思考“为什么”要做这个游戏,以及它可能带来的社会影响。这使得整本书的基调显得非常高屋建瓴,不像市面上很多专注于技术实现的书籍那样,读完后总感觉缺少了一层人文关怀。整体而言,这是一本将理论深度与实践前瞻性完美结合的作品,适合那些真正想在严肃游戏领域做出一番事业的开发者和研究人员。

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我必须说,这本书在技术和工具链的探讨上,达到了一个非常务实的高度,但又没有陷入纯粹的“工具手册”的泥潭。作者清楚地知道,严肃游戏开发往往涉及到多方利益相关者和跨学科团队,因此,他们花了专门的章节来讨论“项目管理与跨职能沟通的挑战”。这部分内容对于那些习惯了纯娱乐游戏开发的团队来说,无疑是及时雨。他们详细描述了如何与领域专家(Subject Matter Experts, SMEs)进行高效沟通,如何将专家的专业术语有效地转化为游戏术语,以及在项目审核阶段如何处理来自不同部门的、有时甚至是相互矛盾的需求反馈。更具操作性的是,书中对不同开发引擎(无论是Unity还是Unreal,甚至是一些更专业的仿真平台)在严肃游戏场景下的适用性和局限性进行了客观的比较分析,并提供了优化特定性能(如数据记录和远程部署)的实用技巧。这使得这本书的价值不仅仅停留在设计层面,更是深入到了项目落地的实际操作层面,非常接地气。

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这本书的内容组织结构实在太巧妙了,它并非按照游戏开发的传统流程(策划-美术-程序)来划分,而是基于严肃游戏的“目标导向性”来构建的。开篇自然是目标界定和受众分析,但随后它就跳跃到了一个更核心的议题:叙事结构与说服力的构建。作者花了大量篇幅讨论如何用引人入胜的故事来包裹那些原本可能枯燥的知识点,并详细比较了不同叙事模式(线性、分支、沙盒)在实现特定教育目标时的优劣。尤其让我眼前一亮的是关于“激励系统”的设计哲学部分。它超越了简单的积分和徽章,深入探讨了内在动机和社会动机的耦合机制,如何设计一个能让用户在完成“任务”的同时,也感受到自我效能提升的反馈回路。书中提供的那些关于“动机矩阵”的图表分析工具,我尝试用在目前的一个项目中,效果立竿见影。它迫使我重新审视我原以为已经完成的用户激励设计,发现了很多过去只凭直觉把握的地方,现在都有了理论和工具支撑,感觉整个设计思路都升级了。

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阅读这本书的过程,更像是一场对未来游戏形态的深度思考之旅。它不仅仅是关于“如何做”严肃游戏,更是在描绘“严肃游戏可以成为什么”。书中探讨了前沿技术,比如如何将AR/VR技术与行为矫正训练相结合,以及如何利用大数据分析游戏过程中的玩家决策路径,反向优化教学内容。有一章讨论到“可解释性AI”在反馈系统中的应用,让游戏不再仅仅是一个提供是非判断的机器,而是一个能够解释“为什么你错了”并提供定制化修正路径的智能导师。这种前瞻性视角让我感到既兴奋又充满挑战。它要求我们不仅要有游戏开发者的技术能力,还要有教育学家的洞察力、心理学家的同理心,以及项目管理者的组织能力。总而言之,这本书不是一本速成指南,它是一份长期投资,它武装的不仅是开发技能,更是对未来交互式体验设计领域的一种战略性视野。

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