Real-Time Collision Detection 在线电子书 图书标签: 游戏开发 碰撞检测 游戏编程 计算机图形学 Graphics 计算机 算法 编程
发表于2025-01-08
Real-Time Collision Detection 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2025
理论部分很多是直接给结论,偏重实现
评分理论部分很多是直接给结论,偏重实现
评分字典
评分理论部分很多是直接给结论,偏重实现
评分理论部分很多是直接给结论,偏重实现
Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.
原作是这本 Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) Amazon 评分 4.6/5 http://goo.gl/vnCF 这本书的翻译很稳重,也不失风趣。 排版美观 代码、文字比例适当 每个字都简洁有力,当然你必须有实践的经历才能体会到其中的...
评分原作是这本 Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) Amazon 评分 4.6/5 http://goo.gl/vnCF 这本书的翻译很稳重,也不失风趣。 排版美观 代码、文字比例适当 每个字都简洁有力,当然你必须有实践的经历才能体会到其中的...
评分价格好贵,但是对得起这个价格。 翻译得不错,对写碰撞引擎的人来说是个非常不错的帮助。 从分类上讲是一本参考书,写需要用到碰撞的游戏的时候,买一本放在身边,我相信一定会有用的
评分价格好贵,但是对得起这个价格。 翻译得不错,对写碰撞引擎的人来说是个非常不错的帮助。 从分类上讲是一本参考书,写需要用到碰撞的游戏的时候,买一本放在身边,我相信一定会有用的
评分原作是这本 Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) Amazon 评分 4.6/5 http://goo.gl/vnCF 这本书的翻译很稳重,也不失风趣。 排版美观 代码、文字比例适当 每个字都简洁有力,当然你必须有实践的经历才能体会到其中的...
Real-Time Collision Detection 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2025