Procedural Content Generation in Games 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024


Procedural Content Generation in Games

简体网页||繁体网页
Noor Shaker 作者
Springer
译者
2016-11-20 出版日期
237 页数
USD 49.99 价格
Hardcover
丛书系列
9783319427140 图书编码

Procedural Content Generation in Games 在线电子书 图书标签: game  generative-art   


喜欢 Procedural Content Generation in Games 在线电子书 的读者还喜欢




点击这里下载
    

想要找书就要到 图书目录大全
立刻按 ctrl+D收藏本页
你会得到大惊喜!!

发表于2024-07-06


Procedural Content Generation in Games 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Procedural Content Generation in Games 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Procedural Content Generation in Games 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024



Procedural Content Generation in Games 在线电子书 用户评价

评分

machine learning与game design的另一接点

评分

前六章还可以,后面就开始变深奥了。建议想通过随机诞生大量内容的程序策划都看看。

评分

前六章还可以,后面就开始变深奥了。建议想通过随机诞生大量内容的程序策划都看看。

评分

machine learning与game design的另一接点

评分

前六章还可以,后面就开始变深奥了。建议想通过随机诞生大量内容的程序策划都看看。

Procedural Content Generation in Games 在线电子书 著者简介

Noor Shaker is a postdoctoral researcher in the Center for Applied Game Research in the Dept. of Architecture, Design and Media Technology of Aalborg University Copenhagen (AAU CPH). She was previously a postdoctoral researcher at the Center for Computer Games Research, IT University of Copenhagen. She is the chair of the IEEE CIS Task Force on Player Modeling. Her research interests include player modeling, procedural content generation, computational creativity, affective computing, and player behavior imitation.

Julian Togelius is an associate professor in the Dept. of Computer Science and Engineering of New York University, and a codirector of the NYU Game Innovation Lab. He was previously an Associate Professor at the Center for Computer Games Research, IT University of Copenhagen. He works on all aspects of computational intelligence and games and on selected topics in evolutionary computation and evolutionary reinforcement learning. His current main research directions involve search-based procedural content generation, game adaptation through player modelling, automatic game design, and fair and relevant benchmarking of game AI through competitions. He is a past chair of the IEEE CIS Technical Committee on Games, and an associate editor of the IEEE Trans. on Computational Intelligence and Games.

Mark J. Nelson is a senior research fellow at the MetaMakers Institute of Falmouth University, an institute dedicated to computational creativity and generative interactive entertainment. He was previously an Assistant Professor at the Center for Computer Games Research, IT University of Copenhagen. He works on AI-based design support for videogames (and other creative design domains), focusing on formalization of things such as game mechanics to enable automated analysis and generation. A long-time vision is an interactive, semiautomated CAD-style system for game prototyping. Prior to the IT University of Copenhagen, he was affiliated with the Expressive Intelligence Studio at the University of California, Santa Cruz, and the School of Interactive Computing at Georgia Institute of Technology.


Procedural Content Generation in Games 在线电子书 图书目录


Procedural Content Generation in Games 在线电子书 pdf 下载 txt下载 epub 下载 mobi 在线电子书下载

Procedural Content Generation in Games 在线电子书 图书描述

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation.

The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

Procedural Content Generation in Games 在线电子书 下载 mobi epub pdf txt 在线电子书下载

想要找书就要到 图书目录大全
立刻按 ctrl+D收藏本页
你会得到大惊喜!!

Procedural Content Generation in Games 在线电子书 读后感

评分

评分

评分

评分

评分

类似图书 点击查看全场最低价

Procedural Content Generation in Games 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024


分享链接





Procedural Content Generation in Games 在线电子书 相关图书




本站所有内容均为互联网搜索引擎提供的公开搜索信息,本站不存储任何数据与内容,任何内容与数据均与本站无关,如有需要请联系相关搜索引擎包括但不限于百度google,bing,sogou

友情链接

© 2024 book.wenda123.org All Rights Reserved. 图书目录大全 版权所有