This book is concerned with aspects of boundary representation (B-rep) solid
modelling, describes several algorithms illustrating both general principles of
modelling algorithms and their versatility and outlines the general principles
behind the development of such algorithms and the extensions for handling in-
formation in models. It goes on to describe feature modelling, graphics, model
input and output, and applications. It represents a collection of work partly
by the author but also by many other people whose results are described.
The purpose of the book is not to give a general introduction to solid mod-
elling. A variety of techniques are available and to go into detail about each
one would require much more space than is reasonable. This book attempts
to cover basic techniques for one branch. It is not intended to be a review of
commercial systems nor to describe any one system. The aim is to describe
the techniques behind different systems.
The first two chapters describe the background to solid and product mod-
elling and what has already been done. Chapter 1 gives a brief outline of
computer modelling, and chapter 2 describes in more detail the background
to B-rep modelling specifically, because this forms the basis for the book.
Chapter 3 describes an idealised, or recommended B-rep modelling en-
vironment, the basic operations or tools that provide a basis for the work
described in the book. This idealised representation can be implemented in
several ways, so the chapter first describes the various options and the basic
datastructures available when designing a modelling system. Datastructure
definitions of the B-rep entities are described in Appendix A. The chapter
goes on to identify and describe various basic tools, i.e. elementary modelling
operations, which provide a uniform functional shell surrounding any particu-
lar implementation. Chapter 4 also describes basic tools, the Euler operators,
and the theory behind decomposition of modelling operations into sequences
of Euler operators. Chapter 5 describes variations on the basic datastructure,
the non-manifold, degenerate, and partial object representations.
Chapter 6 describes several modelling algorithms for manipulating B-
rep models, including modelling with degenerate models. These algorithms
demonstrate the versatility of the B-rep technique. The algorithms are not
a complete set, because one characteristic of B-rep systems is that they can
be adapted to provide a diversity of tools suitable for different users and ap-
viiviii Preface
plication environments. Instead the algorithms are intended to represent a
broad selection of algorithms to illustrate B-rep modelling and the principles
of stepwise construction. Chapter 7 outlines some general principles for de-
veloping modelling algorithms and demonstrates the use of these principles
with two detailed examples.
Chapter 8 describes some techniques for creating and maintaining infor-
mation and auxiliary structures with B-rep models. These extra facilities are
necessary to extend the model so that it can be used for a more complete
communication in a distributed application environment.
Chapter 9 discusses some aspects of features which are an extension to
the basic representation domain to include sets of model elements with some
meaning. There are two basic approaches: feature recognition to recover
feature information from a model and ”design by/with features” to include
feature information directly. These approaches are briefly discussed as well as
some other aspects, such as feature verification and feature datastructures.
Chapter 10 describes some basic graphics techniques for presenting mod-
els. Chapter 11 describes disc formats and disc transfer of models. Chapter
12 describes command interpreter techniques. Chapter 13 describes some
techniques for introducing free-form geometry into the model and chapter 14
describes, sketchily, some application areas. Chapter 15 describes the me-
dial axis transform calculation for volumetric reasoning applications. Finally,
chapter 16 describes some miscellaneous aspects of modelling: tolerances and
debugging.
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这本书的装帧和排版简直是一场视觉的盛宴。封面那种深邃的蓝色调,配上抽象的几何图形,立刻就给人一种专业、前沿的感觉。内页的纸张质感非常出色,即便是长时间阅读,眼睛也不会感到疲劳。更值得称赞的是,作者在图示和公式的排布上花了不少心思。那些复杂的拓扑结构图,线条清晰、标注明确,即便是初学者也能很快抓住重点。我尤其喜欢它在章节过渡时所使用的留白设计,让我的思绪有时间去消化前一部分的内容,而不是被密集的文字轰炸。这不仅仅是一本技术手册,更像是一件精心制作的艺术品,让人爱不释手,也愿意花时间去深入研读。细节决定成败,这本书在每一个微小的设计决策上都体现了对读者的尊重和对知识本身的敬畏。我甚至觉得,光是摆在书架上,它也能提升整个书房的格调。
评分阅读体验的流畅性,这本书的表现略显两极分化,这或许是它专业性的一个副作用。对于初次接触这些概念的读者,可能会感到挫败。章节间的逻辑跳转有时过于迅捷,仿佛作者默认你已经掌握了前置知识,使得中间地带的衔接不够平滑。举例来说,从二维线框到三维实体转换的某一小节,它直接跳到了拓扑学的特定定义,缺少了对直观几何概念的铺垫。我个人花了大量时间去翻阅参考文献和查阅补充材料来弥补这种“跳跃感”。但这也许正说明了这本书的目标读者群体定位——它更像是一本面向研究生和行业专家的“进阶指南”,而不是面向大众的普及读物。如果你期望的是那种事无巨细、手把手教学的风格,可能会觉得有点“冷峻”。
评分从实用性的角度来看,这本书的案例分析部分处理得相当高明。它没有陷入那种老套的、脱离实际应用的“玩具案例”泥潭。相反,作者选择了一些极具挑战性的工业场景,比如复杂曲面重建和多分辨率网格处理,并展示了如何一步步地将书中的理论转化为可操作的工程实践。虽然某些代码片段(如果涉及的话,我记得有些章节是纯理论的)可能需要读者自行进行现代化的适配,但其背后的设计思想是永恒的。我特别欣赏它对不同建模范式优劣势的对比分析,这种辩证的视角让我能够更理性地评估现有工具的局限性。对于项目经理或者资深工程师而言,这本书提供了一个极佳的框架,来评估和选择最适合特定应用场景的建模策略,而不是盲目追随最新的技术热点。
评分我不得不说,这本书的理论深度是令人震撼的,它绝不是那种泛泛而谈的入门读物。作者显然是一位在领域内浸淫多年的专家,他没有满足于简单介绍概念,而是深入挖掘了底层数学原理和算法逻辑的演变过程。我花了好大力气才啃完关于非流形几何建模的那几章,每一步推导都像是在攀登一座陡峭的山峰,需要极大的专注力。但一旦你理解了,那种豁然开朗的感觉是无与伦比的。它成功地将那些晦涩难懂的抽象概念,通过严谨的逻辑链条串联起来,形成了一个自洽的知识体系。对于希望从“会用”提升到“精通”,乃至未来想在BIM或CAD领域进行核心算法研究的人来说,这本书无疑是提供了一个坚实的理论基石。它挑战了我固有的认知边界,迫使我重新审视那些过去被我轻易放过的细节。
评分这本书最让我感到价值恒久的地方,在于它对未来趋势的洞察和批判性思维的培养。作者并未将当前的建模技术视为终点,反而用了相当篇幅探讨了基于语义理解和自适应网格生成等新兴领域所面临的挑战。这种前瞻性,让这本书的生命周期得以延长,它不仅仅记录了“当下”的技术状态,更指明了“未来”可能的发展方向。阅读过程中,我经常会停下来思考:“如果引入AI驱动的特征识别,这个流程会如何改变?”作者巧妙地抛出了这些开放性问题,激发了读者主动探索和创新的欲望。它不仅教授了“是什么”,更重要的是教会了我们“为什么是这样”,以及“未来可能怎样”。对于任何希望在该领域保持长期竞争力的专业人士来说,这本书提供的思维工具远比具体的建模技巧本身更为宝贵。
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