Getting people to have fun just because it feels good is the mission of this guide that connects cooperative play and spirituality. More than 40 new activities suitable for all ages and abilities are offered, including seated games such as "A-Rum-Sum-Sum," "Doctor Memory," and "Zoom," as well as active games such as "Trust Leap" and "Wizard." Perfect for schools, business seminars, parties, and family gatherings, the activities are also a form of affirmation and self-discovery, and the deeper significance of play is discussed throughout the book. Many suggestions are given for adapting games so that everyone can participate, including people in wheel chairs and the elderly, and leadership tips provide support for organizers and instruction-givers.
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