Game Engine Architecture, Second Edition

Game Engine Architecture, Second Edition pdf epub mobi txt 電子書 下載2025

Jason Gregory has worked as a professional software engineer since 1994. He got his start in game programming in 1999 at Midway Home Entertainment in San Diego, where he wrote tools and engine code, including the Playstation 2/Xbox animation system for Freaky Flyers, Hydro Thunder 2 and Crank the Weasel. In 2003, Jason moved to Electronic Arts Los Angeles, where he worked on engine and game play technology for Medal of Honor: Pacific Assault and served as a lead engineer during the Medal of Honor: Airborne project. Jason is currently a lead programmer at Naughty Dog Inc., where he most recently completed work on The Last of Us. He also developed engine and gameplay technology for Naughty Dog's Uncharted: Drake's Fortune, Uncharted 2: Among Thieves and Uncharted 3: Drake's Deception, and taught courses in game technology at the University of Southern California.

出版者:CRC Press
作者:Jason Gregory
出品人:
頁數:1018
译者:
出版時間:2014-6-24
價格:0
裝幀:Ebook
isbn號碼:9781466560062
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A 2010 CHOICE outstanding academic title, this updated book covers the theory and practice of game engine software development. It explains practical concepts and techniques used by real game studios, such as Electronic Arts and Naughty Dog. Suitable for both beginners and seasoned engineers, the text includes all the required mathematical background. Examples are grounded in specific technologies, but the discussions extend beyond any particular engine or API. This edition adds new material, including a chapter on audio.

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首先肯定下翻译,不往大了说,仅在游戏编程领域绝对是翻译的最好的一本。 但是很遗憾本书对于我这种有经验的开发人员来说水分多了点。太多的篇幅去讲语言和数学基础,太多的过时的优化技术。实际上这个世代的机器已经不用太注意CPU和内存方面的优化。开发人员应该更多的关注怎...  

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这本书算是游戏引擎方面最好的一本书了.非常清楚和详细讲解了游戏引擎的架构,而且包含大量丰富的细节.仔细读的话很有收获. 亮点: 1.讲解现代游戏引擎架构,非常新的实例.包括作者自己公司的引擎和商业引擎例如Unreal的实例. 2.清楚的讲解实现细节.代码少而思想多.往往一段话就...  

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