Essential Mathematics for Games and Interactive Applications, Second Edition 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024


Essential Mathematics for Games and Interactive Applications, Second Edition

简体网页||繁体网页
James M. Van Verth 作者
Morgan Kaufmann
译者
2008-06-02 出版日期
704 页数
USD 59.95 价格
Hardcover
丛书系列
9780123742971 图书编码

Essential Mathematics for Games and Interactive Applications, Second Edition 在线电子书 图书标签: 数学  Graphics  计算机  计算机图形  计算机图形学  编程  game,  GameDev   


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发表于2024-05-20


Essential Mathematics for Games and Interactive Applications, Second Edition 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Essential Mathematics for Games and Interactive Applications, Second Edition 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Essential Mathematics for Games and Interactive Applications, Second Edition 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024



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我覺得這本寫得比3D Math Primer好和更全面,理論和實踐並重。美中不足是沒有觸及底層的實現問題,例如SIMD方面。

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我覺得這本寫得比3D Math Primer好和更全面,理論和實踐並重。美中不足是沒有觸及底層的實現問題,例如SIMD方面。

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我覺得這本寫得比3D Math Primer好和更全面,理論和實踐並重。美中不足是沒有觸及底層的實現問題,例如SIMD方面。

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我覺得這本寫得比3D Math Primer好和更全面,理論和實踐並重。美中不足是沒有觸及底層的實現問題,例如SIMD方面。

评分

我覺得這本寫得比3D Math Primer好和更全面,理論和實踐並重。美中不足是沒有觸及底層的實現問題,例如SIMD方面。

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Essential Mathematics for Games and Interactive Applications, Second Edition 在线电子书 图书目录


Essential Mathematics for Games and Interactive Applications, Second Edition 在线电子书 pdf 下载 txt下载 epub 下载 mobi 在线电子书下载

Essential Mathematics for Games and Interactive Applications, Second Edition 在线电子书 图书描述

Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout.

The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness.

The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.

--Simple game engine with math, rendering, and input libraries on the CD-ROM, so that game developers can immediately start applying the techniques they learn in a basic codebase.

--Exercises on the CD-ROM for educators to use for course material

--Code samples shown throughout the book for real-world application

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