Essential Mathematics for Games and Interactive Applications, Second Edition 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024


Essential Mathematics for Games and Interactive Applications, Second Edition

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James M. Van Verth 作者
Morgan Kaufmann
譯者
2008-06-02 出版日期
704 頁數
USD 59.95 價格
Hardcover
叢書系列
9780123742971 圖書編碼

Essential Mathematics for Games and Interactive Applications, Second Edition 在線電子書 圖書標籤: 數學  Graphics  計算機  計算機圖形  計算機圖形學  編程  game,  GameDev   


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Essential Mathematics for Games and Interactive Applications, Second Edition 在線電子書 epub 下載 mobi 下載 pdf 下載 txt 下載 2024

Essential Mathematics for Games and Interactive Applications, Second Edition 在線電子書 epub 下載 pdf 下載 mobi 下載 txt 下載 2024

Essential Mathematics for Games and Interactive Applications, Second Edition 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024



Essential Mathematics for Games and Interactive Applications, Second Edition 在線電子書 用戶評價

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我覺得這本寫得比3D Math Primer好和更全麵,理論和實踐並重。美中不足是沒有觸及底層的實現問題,例如SIMD方麵。

評分

我覺得這本寫得比3D Math Primer好和更全麵,理論和實踐並重。美中不足是沒有觸及底層的實現問題,例如SIMD方麵。

評分

我覺得這本寫得比3D Math Primer好和更全麵,理論和實踐並重。美中不足是沒有觸及底層的實現問題,例如SIMD方麵。

評分

我覺得這本寫得比3D Math Primer好和更全麵,理論和實踐並重。美中不足是沒有觸及底層的實現問題,例如SIMD方麵。

評分

我覺得這本寫得比3D Math Primer好和更全麵,理論和實踐並重。美中不足是沒有觸及底層的實現問題,例如SIMD方麵。

Essential Mathematics for Games and Interactive Applications, Second Edition 在線電子書 著者簡介


Essential Mathematics for Games and Interactive Applications, Second Edition 在線電子書 著者簡介


Essential Mathematics for Games and Interactive Applications, Second Edition 在線電子書 pdf 下載 txt下載 epub 下載 mobi 在線電子書下載

Essential Mathematics for Games and Interactive Applications, Second Edition 在線電子書 圖書描述

Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout.

The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness.

The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.

--Simple game engine with math, rendering, and input libraries on the CD-ROM, so that game developers can immediately start applying the techniques they learn in a basic codebase.

--Exercises on the CD-ROM for educators to use for course material

--Code samples shown throughout the book for real-world application

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