Fundamentals of Computer Graphics, Third Edition 在线电子书 图书标签: 计算机图形学 图形学 Graphics 计算机 计算机图形 游戏开发 编程 教材
发表于2024-11-05
Fundamentals of Computer Graphics, Third Edition 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024
神书,一本书入门计算机图形学
评分很不错的入门类书,有广度,不过进度推进很快,没有点基础看起来估计很痛苦。特别是某些数学公式,里面的符号也不说明一下就用……
评分大学期间最受益的一本书吧
评分大学期间最受益的一本书吧
评分把图形学很多主题讲得通俗易懂,点到即止,是本入门好教材。
Peter Shirley is a principal research scientist at NVIDIA and an adjunct professor in the School of Computing at the University of Utah. He has held positions at Indiana University and the Program of Computer Graphics at Cornell University.
Steve Marschner is an associate professor in the Computer Science Department and Program of Computer Graphics at Cornell University.
With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill.
The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.
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New in this edition:
* Four new contributed chapters, written by experts in their fields: Implicit Modeling, Computer Graphics in Games, Color, Visualization, including information visualization
* Revised and updated material on the graphics pipeline, reflecting a modern viewpoint organized around programmable shading.
* Expanded treatment of viewing that improves clarity and consistency while unifying viewing in ray tracing and rasterization.
* Improved and expanded coverage of triangle meshes and mesh data structures.
A new organization for the early chapters, which concentrates foundational material at the beginning to increase teaching flexibility.
这本书的内容很好,很适合作为图形学的初级读物,对基本的图形算法和原理都讲得深入透彻。其中关于光线跟踪和辐射照度的内容基本是作者的另一本著作中内容搬过来的。 这本书翻译的很差,译者基本上就是把原著的英文表意翻译了一下,一点深度都没有。有的话甚至可以让人猜到原著...
评分这本书的内容很好,很适合作为图形学的初级读物,对基本的图形算法和原理都讲得深入透彻。其中关于光线跟踪和辐射照度的内容基本是作者的另一本著作中内容搬过来的。 这本书翻译的很差,译者基本上就是把原著的英文表意翻译了一下,一点深度都没有。有的话甚至可以让人猜到原著...
评分跑美国那几个牛校课程的书单上看了下,基本都是用它+red book作图形学入门课的教材的。书是纯理论的,我是指没有和具体开发包结合,从基本原理讲起,基本的点都讲到了,确实很不错!再配上红宝书,入门无敌。
评分跑美国那几个牛校课程的书单上看了下,基本都是用它+red book作图形学入门课的教材的。书是纯理论的,我是指没有和具体开发包结合,从基本原理讲起,基本的点都讲到了,确实很不错!再配上红宝书,入门无敌。
评分这也许是我看过的写得最好的一本技术著作了,简直激动人心!对于只有8.6的评分,我实在不能理解。 首先语言上简练清晰,作者多用短句,丝毫不带语法炫技成分。对于我这种英语刚过六级的人来说,简直是福音,理解起来毫不费力,只是有些专业名词需要偶尔查一查。 其次是图表和公...
Fundamentals of Computer Graphics, Third Edition 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024