RPG Programming with XNA Game Studio 3.0 (Wordware Game and Graphics Library) 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024


RPG Programming with XNA Game Studio 3.0 (Wordware Game and Graphics Library)

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James E. Perry 作者
Jones & Bartlett Publishers
譯者
2009-06-19 出版日期
316 頁數
USD 39.95 價格
Paperback
叢書系列
9781598220650 圖書編碼

RPG Programming with XNA Game Studio 3.0 (Wordware Game and Graphics Library) 在線電子書 圖書標籤: GameDev   


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RPG Programming with XNA Game Studio 3.0 (Wordware Game and Graphics Library) 在線電子書 epub 下載 mobi 下載 pdf 下載 txt 下載 2024

RPG Programming with XNA Game Studio 3.0 (Wordware Game and Graphics Library) 在線電子書 epub 下載 pdf 下載 mobi 下載 txt 下載 2024

RPG Programming with XNA Game Studio 3.0 (Wordware Game and Graphics Library) 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024



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RPG Programming with XNA Game Studio 3.0 (Wordware Game and Graphics Library) 在線電子書 著者簡介


RPG Programming with XNA Game Studio 3.0 (Wordware Game and Graphics Library) 在線電子書 著者簡介


RPG Programming with XNA Game Studio 3.0 (Wordware Game and Graphics Library) 在線電子書 pdf 下載 txt下載 epub 下載 mobi 在線電子書下載

RPG Programming with XNA Game Studio 3.0 (Wordware Game and Graphics Library) 在線電子書 圖書描述

RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft s XNA Game Studio 3.0. Starting with a brief history of the genre that covers some of the good and the bad games that have been released over the past 30 years, the book then presents information on the various components that make up most RPGs and how to implement them using C# and XNA Game Studio 3.0 to produce a 2D tile-based demo game. Among the topics covered are: Creating the people and creatures that populate RPG worlds; Stats and skills to allow these entities to do things; A magic system; Handling conversations; A quest system; Creating a tile engine for displaying the world; Populating the game world with items and treasure; Implementing a sound and music system; Adding multiplayer support. The book takes a piece-by-piece approach to producing the game, demonstrating how to create the various components and eventually tying them all together to produce a fully-playable demo.

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