Professional Papervision3D (Wrox Programmer to Programmer) 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024


Professional Papervision3D (Wrox Programmer to Programmer)

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Michael Lively 作者
Wrox
譯者
2010-03-29 出版日期
721 頁數
USD 49.99 價格
Paperback
叢書系列
9780470742662 圖書編碼

Professional Papervision3D (Wrox Programmer to Programmer) 在線電子書 圖書標籤: flex  pv3d  as3.0   


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Professional Papervision3D (Wrox Programmer to Programmer) 在線電子書 epub 下載 mobi 下載 pdf 下載 txt 下載 2024

Professional Papervision3D (Wrox Programmer to Programmer) 在線電子書 epub 下載 pdf 下載 mobi 下載 txt 下載 2024

Professional Papervision3D (Wrox Programmer to Programmer) 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024



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Professional Papervision3D (Wrox Programmer to Programmer) 在線電子書 著者簡介


Professional Papervision3D (Wrox Programmer to Programmer) 在線電子書 著者簡介


Professional Papervision3D (Wrox Programmer to Programmer) 在線電子書 pdf 下載 txt下載 epub 下載 mobi 在線電子書下載

Professional Papervision3D (Wrox Programmer to Programmer) 在線電子書 圖書描述

Create amazing 3D applications with Papervision3D Professional Papervision3D describes how Papervision3D works and how 3D applications are built, with a clear look at essential topics such as building websites and games, creating virtual tours, and Adobe's Flash 10. Inside, Michael Lively draws on his considerable experience as a Flex/Flash developer and instructional designer to give you a solid Papervision foundation, revealing ways you can use it for both practical and profitable web projects. You will learn important techniques through hands-on applications, and you will build on those skills as the book progresses. The companion website contains all code examples, video step-by-step explanations, and a Collada repository. Explains the use of primitives, including rezzing to the stage, creating custom prims and creating CS4 primitives Demonstrates how to use textures, including simple materials, bitmaps, and movie clips Describes methods for creating 3D models and how to import them into Papervision3D Shares techniques for working with particle systems Teaches how to incorporate 3D physics into your applications, including the use of 3rd party physics engines Features practical examples, including building a 3D game for Nintendo(R) Wii, developing 3D websites, creating virtual tours, and making 3D movies wrox.com Programmer Forums Join our Programmer to Programmer forums to ask and answer programming questions about this book, join discussions on the hottest topics in the industry, and connect with fellow programmers from around the world. Code Downloads Take advantage of free code samples from this book, as well as code samples from hundreds of other books, all ready to use. Read More Find articles, ebooks, sample chapters and tables of contents for hundreds of books, and more reference resources on programming topics that matter to you.

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