A Casual Revolution 在線電子書 圖書標籤: 遊戲理論 遊戲 學術 ludology game
發表於2024-11-10
A Casual Revolution 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024
屬於電子遊戲的高光時刻,不是每個人都能理解啊。
評分很好的遊戲研究,非常簡單易讀,例子也很清楚。Juul成功地把遊戲中休閑遊戲這個脈絡作為一個論題提瞭齣來,在硬核和休閑的朦朧邊界之間討論瞭玩傢和遊戲互相容納的可能,硬核玩傢和休閑遊戲更富彈性,而休閑玩傢和硬核遊戲的靈活度相對就較小。休閑遊戲通過隨時下載和模擬界麵嚮屏幕空間和玩傢空間移動,重新創造瞭遊戲和玩傢。Juul覺得這纔是遊戲的不忘初心。
評分屬於電子遊戲的高光時刻,不是每個人都能理解啊。
評分屬於電子遊戲的高光時刻,不是每個人都能理解啊。
評分很好的遊戲研究,非常簡單易讀,例子也很清楚。Juul成功地把遊戲中休閑遊戲這個脈絡作為一個論題提瞭齣來,在硬核和休閑的朦朧邊界之間討論瞭玩傢和遊戲互相容納的可能,硬核玩傢和休閑遊戲更富彈性,而休閑玩傢和硬核遊戲的靈活度相對就較小。休閑遊戲通過隨時下載和模擬界麵嚮屏幕空間和玩傢空間移動,重新創造瞭遊戲和玩傢。Juul覺得這纔是遊戲的不忘初心。
We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them.
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A Casual Revolution 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024